Search found 1060 matches
- Sun Oct 11, 2009 5:00 pm
- Forum: General Discussion
- Topic: 1.5 Topics
- Replies: 4
- Views: 2099
Re: 1.5 Topics
and yes, RCK is an admin.
- Mon Sep 07, 2009 12:32 am
- Forum: Games Discussion
- Topic: Gamertags
- Replies: 2
- Views: 4879
Gamertags
I figured to make this easy, might as well put it all in one spot...
Post info here for people if you want to (because I'm too lazy to look through threads)
Xbox Gamertag: Elirach
PS3 Online: n/a
Wii online thing (is there one?): n/a
WoW: Chazledazzle on Rexxar alliance
Post info here for people if you want to (because I'm too lazy to look through threads)
Xbox Gamertag: Elirach
PS3 Online: n/a
Wii online thing (is there one?): n/a
WoW: Chazledazzle on Rexxar alliance
- Mon Sep 07, 2009 12:30 am
- Forum: Games Discussion
- Topic: Halo 2(and 3)
- Replies: 28
- Views: 42163
Re: Halo 2(and 3)
Bringing the thread back from the dead.
Just got a 360, and so far the only game I have (and suck at) is Halo 3
Gamertag is Elirach
Just got a 360, and so far the only game I have (and suck at) is Halo 3
Gamertag is Elirach
- Thu Aug 27, 2009 2:41 am
- Forum: General Discussion
- Topic: Universe Map -- Galatic Passaage
- Replies: 9
- Views: 3992
Re: Universe Map -- Galatic Passaage
Dread Pirate Roberts wrote:Why such a HUGE map when the active player base is only 50-60 people tops? There's going to be zero interactivity I would think. I would imagine one could trade all game without ever running into another player, which would make trading quite dull.
Read the specs on the map before QQing please.
- Mon Aug 17, 2009 9:38 pm
- Forum: General Discussion
- Topic: New SMR
- Replies: 4
- Views: 2257
Re: New SMR
Locking topic to prevent flame wars.
- Sun Aug 16, 2009 4:22 pm
- Forum: General Discussion
- Topic: to make smr thrive
- Replies: 35
- Views: 16503
- Thu Aug 13, 2009 9:31 pm
- Forum: General Discussion
- Topic: My Avatar is what it feels like to be a newbie in SMR
- Replies: 8
- Views: 3202
Re: My Avatar is what it feels like to be a newbie in SMR
[url]However it is something I want to add and I've been making loads of improvements to the code to make adding all sorts of things like this easier and quicker to do with less bugs (although the start of the transition was a pretty bumpy ride as I'm sure the beta team remember ;) ) it was like he...
- Fri Jul 03, 2009 9:29 pm
- Forum: General Discussion
- Topic: I'll say this one very last time
- Replies: 6
- Views: 3027
Re: I'll say this one very last time
woot! I'm 50% right!!!!
- Fri Jul 03, 2009 6:35 pm
- Forum: General Discussion
- Topic: I'll say this one very last time
- Replies: 6
- Views: 3027
Re: I'll say this one very last time
Eh, not quite....when Azool did the 1.5 thing, most of the old game codes were wiped with the previous user accounts and stats. Whats left is bits and pieces of games. Or so I've been lead to believeStrike wrote:so make em short and mix em up, we have plenty of available game types already coded.
- Tue Jun 30, 2009 2:28 am
- Forum: General Discussion
- Topic: to make smr thrive
- Replies: 35
- Views: 16503
Re: to make smr thrive
OK, I'm going to be the guy who says "Back on topic" The thread is about getting more players to keep SMR alive...not how to save a newbie's life...i know that the line between the two is foggy at best, but try to stick to the former, not the latter...new thread can be made if you want to ...