Search found 763 matches
- Sat Dec 17, 2011 2:14 am
- Forum: General Discussion
- Topic: The State of SMR 12/15/2011
- Replies: 25
- Views: 15406
Re: The State of SMR 12/15/2011
Sorry Azool I have to make a post on 1.5. 1.5 had super ships. 1.5 had super exper level players 1.5 had way to much money 1.5 had planet problems 1.5 had a missing Azool to fix these problems. There were other problems also but no point in going to far. On a good point 1.5 was different, it was fu...
- Fri Dec 16, 2011 3:14 am
- Forum: Requires Discussion
- Topic: Thunderdome
- Replies: 20
- Views: 15131
Re: Thunderdome
A 2v2 and 3v3 (and more?) would be fun too
- Fri Dec 16, 2011 3:11 am
- Forum: General Discussion
- Topic: The State of SMR 12/15/2011
- Replies: 25
- Views: 15406
Re: The State of SMR 12/15/2011
Trading rework - I'm not sure on this one, but I feel like trading needs to be modified somehow. I've said this before, but maybe make ports change goods once or twice a day. The ports would stay the same, but the goods would be randomized on every port. You could still make routes by busting ports...
- Fri Dec 02, 2011 11:33 pm
- Forum: Merchants Guide to the Universe
- Topic: Multi Core/Thread MGU
- Replies: 9
- Views: 10165
Re: Multi Core/Thread MGU
MGU really has all the functionality for having the pop up. It stores all that info internally. Someone just needs to create the interface
- Fri Dec 02, 2011 3:15 pm
- Forum: Merchants Guide to the Universe
- Topic: Multi Core/Thread MGU
- Replies: 9
- Views: 10165
Re: Multi Core/Thread MGU
I haven't looked at the MGU route finder, but I know for TheLazyTrader I didn't need any locks for route finding? Yeah, MGU uses the sector object to track distance from a port (1 single variable, not an array). So each thread tries to update the variable for the port it is calculating, which then ...
- Fri Dec 02, 2011 12:14 am
- Forum: Merchants Guide to the Universe
- Topic: Multi Core/Thread MGU
- Replies: 9
- Views: 10165
Multi Core/Thread MGU
I created a multi thread version (for route finder...everything else is still single thread) and improved the efficiency of a couple areas (significantly in some places). http://www.azool.us/smr/MGUMultiThread.exe NOTE: Don't consider this an official release. I really don't plan on supporting it. I...
- Thu Dec 01, 2011 6:18 pm
- Forum: Merchants Guide to the Universe
- Topic: Latest MGU was uploaded
- Replies: 5
- Views: 5673
Re: Latest MGU was uploaded
Does anyone have the source for 1.6.1.9? I'm playing around with making it multi-threaded, but it seems the source included in the latest download says 1.6.1.8
- Thu Dec 01, 2011 1:47 am
- Forum: Fixed Bugs
- Topic: Bank Table
- Replies: 3
- Views: 4041
Re: Bank Table
Looks like both are fixed now.
- Thu Dec 01, 2011 1:44 am
- Forum: Fixed Bugs
- Topic: Feature Request
- Replies: 5
- Views: 4789
Re: Feature Request
I see. In that case, looks good. Is it easy enough to remove the current requests from that list? Not sure if others agree, but it seems like just extra data I wouldn't want to see if looking for old requestsPage wrote:...old requests does include current requests as well btw...
- Tue Nov 29, 2011 6:22 am
- Forum: Fixed Bugs
- Topic: Bank Table
- Replies: 3
- Views: 4041
Re: Bank Table
Also, the number formatting for those values seems to have disappeared