Search found 930 matches

by Jester-
Sun Nov 25, 2012 11:56 pm
Forum: Requires Discussion
Topic: Going Evil
Replies: 25
Views: 34181

Re: Going Evil

I think those benefits are apparent now that jump drive is so damn powerful.
by Jester-
Sun Nov 25, 2012 11:53 pm
Forum: Tutorial & Missions
Topic: SMR Tutorial
Replies: 25
Views: 18687

Re: SMR Tutorial

I get the missions thing. I'm talking like pop ups over each link to say what they do.
by Jester-
Sun Nov 25, 2012 10:00 pm
Forum: Tutorial & Missions
Topic: SMR Tutorial
Replies: 25
Views: 18687

Re: SMR Tutorial

Can we get back to a real in-game tutorial? Will this ever be done? It shouldn't be that hard to implement hints, tips or a whole simulation to train newbies. We need this yesterday.
by Jester-
Sun Nov 25, 2012 9:59 pm
Forum: Requires Discussion
Topic: multiple character
Replies: 21
Views: 30010

Re: multiple character

Sharing turns doesn't seem that helpful. I would still never trade once the game gets going.
by Jester-
Sun Nov 25, 2012 6:23 pm
Forum: FFA style maps
Topic: FFA Map ideas
Replies: 15
Views: 11571

Re: FFA Map ideas

Most ships will have at least 24 turns per hour. Just keep that in mind. 1000 turn cap / 24 tph = 41.6 hours of turns. So we just need to keep it somewhat balanced.
by Jester-
Sun Nov 25, 2012 4:57 pm
Forum: FFA style maps
Topic: FFA Map ideas
Replies: 15
Views: 11571

Re: FFA Map ideas

Good questions. I plan on having a fed in the big neutral. I think that is a solid idea. Also I think cap usually expands with turn speed. At least it does in my world. I think 3.0 speed should have probably near 1000 turn cap. That's up for debate but it does need to be higher.
by Jester-
Sun Nov 25, 2012 1:17 am
Forum: FFA style maps
Topic: FFA Map ideas
Replies: 15
Views: 11571

Re: FFA Map ideas

Here is my submission for the FFA map. Basically old school racials attaching to one neutral. All racials connect to neutral. Map is a regular round with ports. You will have to trade your own ships including first racials etc. Everyone starts with galactic semi. 1) 1441 total sectors 2) UG, all wea...
by Jester-
Sat Nov 24, 2012 7:25 pm
Forum: General Discussion
Topic: Do you remember when?
Replies: 72
Views: 37049

Re: Do you remember when?

The thread, it's alive, ITS ALIVE!!!

*brings out defibrillator*
by Jester-
Sat Nov 24, 2012 7:01 pm
Forum: Regular
Topic: Jouldax - Triforce
Replies: 21
Views: 14469

Re: Jouldax - Triforce

jouldax you rock!
by Jester-
Thu Nov 22, 2012 3:46 am
Forum: Regular
Topic: Jouldax - Triforce
Replies: 21
Views: 14469

Re: Jouldax - Triforce

I also like UNO and CA being seperate. This makes raiders choose to get CA clear first and use the turns or bust and then go to CA.