Search found 763 matches

by Azool
Tue Sep 13, 2011 3:37 am
Forum: General Discussion
Topic: Current Jump Drive Formula
Replies: 20
Views: 12971

Re: Current Jump Drive Formula

Overall I like the fix (for big gals), but for the shorter jumps it seems much better than it should be. Using jump is a major strategic advantage in some fights (when jumping less than 15 sectors you have 100% chance to hit the jump perfect). So that 15 turns used to jump 7 sectors is well worth th...
by Azool
Sun Aug 28, 2011 7:21 am
Forum: General Discussion
Topic: New Map Discussion for Next Game
Replies: 36
Views: 19989

Re: New Map Discussion for Next Game

Well seeing as no one posted on this yet, figured I'll throw my hat into the ring. The map idea I am posting is a standard double neutral gal map with 3 small CA gals and 4 planet gals. Ideas behind the map are as follows: 1. Racial weapons in their respective gals I used to like the idea of this, ...
by Azool
Fri Aug 26, 2011 6:06 am
Forum: Rejected Features
Topic: Exp loss to ports/planets
Replies: 4
Views: 2368

Exp loss to ports/planets

Currently, exp lost to planets/ports far exceeds exp lost to player v player combat. I think these should be equalized. One main reason for lowering the exp lost to PvP combat is to prevent traders from being discouraged from dying and losing a massive amount of exp, this logic still applies to port...
by Azool
Fri Aug 26, 2011 5:53 am
Forum: Rejected Features
Topic: XP loss
Replies: 86
Views: 35984

Re: XP loss

The changes to trade ships meant you had to take a lot more risk to get the same trade power that used to be available, as such there is a much higher chance of dying (admittedly I have been told the map design makes hunting harder but I can't really comment on that). This change could apply to jus...
by Azool
Thu Aug 25, 2011 4:30 am
Forum: Rejected Features
Topic: XP loss
Replies: 86
Views: 35984

Re: XP loss

The experience for PvP exp loss was adjusted because of the trade ship changes, the trade ship changes do not affect deaths to ports/planets hence why they haven't been changed (whether they should is a separate discussion, but unrelated to trade ships). I'm not exactly sure what you are saying her...
by Azool
Mon Aug 22, 2011 10:55 pm
Forum: General Discussion
Topic: Why is trashtalk not encouraged?
Replies: 24
Views: 13132

Re: Why is trashtalk not encouraged?

I agree. I also think there is a distinction between "bashing" an admin ruling and having honest discussion about it. If I think an admin decision was a bad decision, I should be able to discuss why I think it was a bad decision. I think it is actually a positive thing as long as it is kep...
by Azool
Sun Aug 21, 2011 3:55 pm
Forum: Rejected Features
Topic: XP loss
Replies: 86
Views: 35984

Re: XP loss

Planet/port deaths should be adjusted to be consistent with player death too. I had 2 planet deaths and lost over 50% vs 5-10% from player deaths
by Azool
Sat Aug 20, 2011 5:47 am
Forum: General Discussion
Topic: Question to Rain of Death
Replies: 21
Views: 11929

Re: Question to Rain of Death

Purify: There are several points here. First, you clearly don't understand what a trade-off is. What it means is there are advantages and disadvantages to BOTH situations (not just to 1 situation as you seem to think). To decide which route you want to take, you have to weigh whether the advantages ...
by Azool
Thu Jul 28, 2011 10:27 pm
Forum: General Discussion
Topic: Decennial Resurgence (game 39) Information
Replies: 6
Views: 4416

Re: Decennial Resurgence (game 39) Information

Reserved for additions and Q&A
by Azool
Thu Jul 28, 2011 10:27 pm
Forum: General Discussion
Topic: Decennial Resurgence (game 39) Information
Replies: 6
Views: 4416

Decennial Resurgence (game 39) Information

Please feel free to ask questions or clarifications. Comments are of course welcome, but please keep in mind that this map is going to be played. So if you have a criticism please fully explain it and offer suggestions Reference Map for Universe: http://www.azool.us/smr/DR-Basic.jpg Reference Map fo...