Search found 251 matches

by DWill
Tue Mar 04, 2008 2:23 am
Forum: 1.6
Topic: Stat Points (new)
Replies: 5
Views: 2964

Again I don't like the typecasted role for Humans but whatever.
by DWill
Tue Mar 04, 2008 2:22 am
Forum: 1.6
Topic: More Testing
Replies: 4
Views: 2124

Azool wrote:Attacking players now costs ship condition and you gain exp. This needs testing
Takes a lot of condition to shoot, we might find people stranded in no man's land after a kill, but it works.

A nice combat simulator that shows average rounds of attack per death may help ;).
by DWill
Tue Mar 04, 2008 2:19 am
Forum: 1.6
Topic: All Beta Testers
Replies: 8
Views: 3972

1. Either Human or Nij, to make sure either of these races don't suck this time around (typecasted humans as miners again grrrr...) 2. Would say the work I did with the combat testing early on, the new MR formula I suggested, the work and testing of the EMP weapons, CD attack code modification (stil...
by DWill
Tue Mar 04, 2008 2:09 am
Forum: 1.6
Topic: Testing Still
Replies: 19
Views: 7738

I dropped 30 mines and 5 scouts into a sector, and then when I scanned I got a 54 enemy force scan When I examine my own forces I get this message: "Error : Why would you want to attack the forces of an ally?" When I examine an Ally's forces I can add and remove forces (but not my own?) W...
by DWill
Thu Feb 28, 2008 11:39 pm
Forum: Well Done!!!
Topic: Suzie!
Replies: 7
Views: 4304

Suzie!

Red Cross Knight (98) was destroyed by Lady SuzZzieQ (142) in Sector #1981

Good job on the first kill my favorite german girl.
by DWill
Wed Feb 13, 2008 12:34 am
Forum: Well Done!!!
Topic: Caje
Replies: 17
Views: 9402

I didn't even notice...well done! You may have the privilege of being the last spooky.
by DWill
Fri Feb 08, 2008 4:53 am
Forum: 1.6
Topic: Combat Simulator
Replies: 9
Views: 4352

Lol...trust all of you to take this out of context ;).
by DWill
Wed Feb 06, 2008 6:49 pm
Forum: 1.6
Topic: Combat Simulator
Replies: 9
Views: 4352

Combat Simulator

So Azool if you really want to make one just keep it simple. A nice simulator that would let me pick weapons and exp would be nice (MR and Acc are fine at 0, unless you are really dying to put that in). Something displaying the average dmg per ship and number of shots/rounds would be nice too, along...
by DWill
Wed Feb 06, 2008 5:40 pm
Forum: 1.6
Topic: A Few Balances (very long read)
Replies: 15
Views: 6998

Re: A Few Balances (very long read)

Human ===== 250 Bigger Stacks 250 Ship Size 100 Sales Firstly, Humans get most points in bigger stacks out of any race by far. They are the utility and miners of the game. They get 250 ship size, for the highest bonus % to the aloted ship size points, for further utility and adaptability purposes, ...
by DWill
Wed Feb 06, 2008 5:06 pm
Forum: 1.6
Topic: Lag issues from 1.0 to 1.5?
Replies: 42
Views: 16955

I tested a fight between two top racials (1 with EMP weapons) that lasted 13 shots a few nights ago. Granted that was the extreme end of such things, most fights are between 5-8 shots, and generally have a chance to be more if one side uses EMP weapons. I see absolutely no reason for a delay with th...