Search found 1119 matches

by Harry Krishna
Wed Sep 08, 2010 3:03 pm
Forum: Fixed Bugs
Topic: Planet cap
Replies: 26
Views: 19664

Re: Planet cap

When this 10 ship cap first started, teams were capped at 30 and there were many active 30 player teams. It was to prevent planet busting too easily. Nowadays, with 100 players in the game and alliances capped at 25, most alliances barely able to raise a dozen ships for a bust, a cap on planet attac...
by Harry Krishna
Tue Sep 07, 2010 12:42 am
Forum: Requires Discussion
Topic: Credit Features
Replies: 43
Views: 22712

Re: Credit Features

The last few comments reveal one of SMR's biggest problems. Is there anyone in control of the game? It really doesn't show.
by Harry Krishna
Mon Sep 06, 2010 8:46 pm
Forum: Well Done!!!
Topic: Calypso (231)
Replies: 1
Views: 4068

Calypso (231)

For having 600 exp points and going mano a mano against the #1 player in the game with 325,000 exp points. Good shooting! Sector 1272 9/6/2010 9:51:21 PM Attacker Results Papa Cap (54) fires their WQ Human Shield Vaporizer at Calypso (231) destroying 200 shields. Papa Cap (54) fires their WQ Human S...
by Harry Krishna
Mon Sep 06, 2010 8:30 am
Forum: General Discussion
Topic: Reasons for Scouts being Unknown ?
Replies: 28
Views: 12421

Re: Reasons for Scouts being Unknown ?

Even though the scout mask applies to all players, I think it is not fair to traders. Traders protect themselves by knowing who scouted their route and by checking the cpl for that player. They are forced to burn 3 valuable trade turns to find out who scouted their route, or they have to chance it a...
by Harry Krishna
Mon Sep 06, 2010 2:26 am
Forum: Merchants Guide to the Universe
Topic: Course plotter bug
Replies: 1
Views: 4199

Course plotter bug

In the Phoenix game, plotted from 1034 - 1288. Only was able to enter the '12' of 1288 when this error occurred:

[Error Message removed for readability purposes - Edgecrusher]
by Harry Krishna
Sat Sep 04, 2010 7:30 pm
Forum: Requires Discussion
Topic: Credit Features
Replies: 43
Views: 22712

Re: Credit Features

This may have been said elsewhere already but... The best thing about Tribal Wars and other games that offer features you pay for, are that the added features don't give a definite advantage in ranking up but rather make playing the game more convenient or interesting. Access to advanced/expanded in...
by Harry Krishna
Sat Aug 02, 2008 2:33 am
Forum: General Discussion
Topic: Ship Prices
Replies: 10
Views: 5108

Re: Ship Prices

Thanks for the replies, Infinity. It's that kind of detail that we need.
by Harry Krishna
Sat Aug 02, 2008 12:43 am
Forum: General Discussion
Topic: Accumulating turns
Replies: 10
Views: 4889

Re: :-O turns

I think it took about 36 hours for a PSF to go from 0 to 600 turns depending on the speed of the game. But I'm not sure you can make a fair comparison to the old SM(R) because things are so much different now -- the SC and repair system lets people trade longer than 600 turns would ever last , and y...
by Harry Krishna
Fri Aug 01, 2008 10:21 pm
Forum: General Discussion
Topic: Accumulating turns
Replies: 10
Views: 4889

Re: :-O turns

So why invest time if I'm only going to get outpaced by everyone? It depends on what your goals are for the game. If you are a solo player and want to be the top trader or the top hunter AND play only a couple days per week, that is unrealistic. The top ranked players are the ones who invest the ti...
by Harry Krishna
Thu Jul 31, 2008 9:15 pm
Forum: General Discussion
Topic: Full Treaties
Replies: 34
Views: 14461

Re: Full Treaties

The whole purpose of treaties is for two separate alliance with one mutual goal to join forces to achieve their goal. There fore the alliances should be kept separate. You should never be allowed to access an allies alliance account, if they are going to help you with funds do via a shared account....