Search found 306 matches

by silverx2
Tue Jun 28, 2011 3:02 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

but does removing the PSF really make trading harder? That's like removing the Fu there are still lots of viable options. What about something a little more drastic, such as dynamic Exp. every 24 hours in game the ports reset based on what was bought and sold to create that days Value for the goods....
by silverx2
Tue Jun 28, 2011 12:23 am
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

Kard wrote:PSF is the number one problem. Its too safe. Go look through all the fed routes and tell me what you see. Its nothing but PSF.
if a psf took 6 seconds after each trade before you could trade again that safeness to profit ratio would lower substantially.
by silverx2
Mon Jun 27, 2011 6:07 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

i think adding a loading/unloading time should be strongly considered. this would make trading across the board a little less safe without having to change anything else. The more holds you have the longer it takes to load/unload your goods. nothing crazy maybe only a few seconds for the psf, just e...
by silverx2
Fri Jun 24, 2011 9:03 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

Successful raids could be counted as kills, or something else. I mean your doing enough damage to kill them, just when you leave em alive they wind up with some token amount of health left. After discussions with moss, it was decided that if you chose the money you get an additional amount of xp fo...
by silverx2
Thu Jun 23, 2011 11:25 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

Seperate combat Exp from Trade Exp. hunters with high combat Exp will hit harder since a traders with have low combat EXP. Why would anyone ever trade? I understand this is the ultimate goal for the hunters in the game but you folks do need targets and some suckers to buy you ships. Maybe would wor...
by silverx2
Thu Jun 23, 2011 2:10 am
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Re: Making Trading harder: Take 2

I am with page on this from the other thread, in that the mine dropping/green loss would be too strong for hunters. I think so too, the only way it would work is to put a delay so someone can keep someone locked down just by dropping 1 man over and over. the problem with that is it slows down miners.
by silverx2
Wed Jun 22, 2011 7:26 pm
Forum: General Discussion
Topic: Making Trading harder: Take 2
Replies: 65
Views: 31390

Making Trading harder: Take 2

This thread is JUST for suggestions to the Trading aspect of the game. Attack ratings have no positive or negative relation to this discussion. Also please, no filibustering. Suggestions that have been made: Remove the PSF Slow the PSF(nerf to psf) Have dropping a mine clear your green sector(buff t...
by silverx2
Tue Jun 21, 2011 11:49 pm
Forum: General Discussion
Topic: Trading needs to be harder | Ideas
Replies: 95
Views: 54581

Re: Trading needs to be harder | Ideas

we had the dropping a mine clearing the green sector before. It was heavily abused by hunting duos. one would just drop singles the other would just fire. it makes it impossible to escape.
by silverx2
Tue Jun 21, 2011 9:09 pm
Forum: General Discussion
Topic: Trading needs to be harder | Ideas
Replies: 95
Views: 54581

Re: Trading needs to be harder | Ideas

2. Makes sense if we go by the change of drone ratings, if not then I dont mind the randomness/exp factor that is there. Again, if the PPL had 100% accuracy, then a 75 drone minimum launch would make sense. Weapons miss, so do drones ffs its not that complicated. Your entitled to your own opinion b...
by silverx2
Mon Jun 20, 2011 6:55 pm
Forum: General Discussion
Topic: Trading needs to be harder | Ideas
Replies: 95
Views: 54581

Re: Trading needs to be harder | Ideas

I think we might be going about this the wrong way. Lets take a look at what the real issues here are and then go from there. 1.) the PSF is extremely hard to kill. the risk vs reward is a tipped to much on the reward side. Turn rates have increased, making lost days due to a near miss from a hunter...