Search found 577 matches

by XDemonX
Wed Feb 04, 2015 12:22 pm
Forum: Regular
Topic: Round 88 Concept Map
Replies: 7
Views: 6335

Re: Round 88 Concept Map

With how small the playerbase is, I would be for shrinking the map as much as possible.
by XDemonX
Tue Feb 03, 2015 6:23 pm
Forum: Regular
Topic: Round 88 Concept Map
Replies: 7
Views: 6335

Re: Round 88 Concept Map

so thats about 11-12 planets in total? I like the concept but CA/UNO and tunneling could make or break this map What would you like to see done? We are also hoping to have exp for planet builds reduced for the round but no promises... Do another ring concept similar to this game but make it smaller...
by XDemonX
Tue Feb 03, 2015 6:21 pm
Forum: Regular
Topic: Round 88 Concept Map
Replies: 7
Views: 6335

Re: Round 88 Concept Map

so thats about 11-12 planets in total? I like the concept but CA/UNO and tunneling could make or break this map What would you like to see done? We are also hoping to have exp for planet builds reduced for the round but no promises... Requires coding changes.. either have prebuilt planets or leave ...
by XDemonX
Fri Jan 30, 2015 1:01 pm
Forum: General Discussion
Topic: Balanced Scale Game
Replies: 7
Views: 18907

Re: Balanced Scale Game

Bump. Would like to see this happen next game. Did some searches and topics already addressed in this thread are being discussed again on new posts via myself and lotus. Issues that need to be addressed: 1) Neutral size / tunneling 2) Planet gal size/tunneling and uno/ca placement (possibly use a si...
by XDemonX
Tue Jan 27, 2015 9:58 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Re: Raiding Rewards

Excuse me but topics involving changes in game aren't specifically exclusive to you. I think you need to be careful with your wording here because there is no reason why I or anyone else can post in a thread discussing changes in game. ANYONE can except you. There is no reason you should be able to...
by XDemonX
Tue Jan 27, 2015 9:50 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Re: Raiding Rewards

PvP deaths should cost more than they do, but I don't want to get into a situation where planet or port deaths don't cost much. Look at the costs of pods to planets or ports back in the day, you still had high exp people opping then. If we lower the cost of death to a planet or port it has to come ...
by XDemonX
Tue Jan 27, 2015 9:40 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Re: Raiding Rewards

PvP deaths should cost more than they do, but I don't want to get into a situation where planet or port deaths don't cost much. Look at the costs of pods to planets or ports back in the day, you still had high exp people opping then. If we lower the cost of death to a planet or port it has to come ...
by XDemonX
Tue Jan 27, 2015 7:47 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Re: Raiding Rewards

I'd like to see deaths to ports and planets count separately. Let all deaths count for the alliance, but for individuals it could be separate. I believe the percent exp loss on death to a planet right now is 27-planet lvl/10. So a spooky pod to a level 45 rock costs 112.5k. If this could be adjuste...
by XDemonX
Tue Jan 27, 2015 4:38 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Re: Raiding Rewards

I'd like to see deaths to ports and planets count separately. Let all deaths count for the alliance, but for individuals it could be separate. I believe the percent exp loss on death to a planet right now is 27-planet lvl/10. So a spooky pod to a level 45 rock costs 112.5k. If this could be adjuste...
by XDemonX
Tue Jan 27, 2015 1:03 pm
Forum: General Discussion
Topic: Raiding Rewards
Replies: 22
Views: 34922

Raiding Rewards

I want this to be more of a discussion than a suggestion since this has been suggested before. I know Bouncer and I have personally talked about this. I am hoping to get more people involved in this. The way the game is moving is the end usually consists of opping. There are two types of raiding ops...