Search found 310 matches
- Fri Jan 01, 2010 5:07 pm
- Forum: General Discussion
- Topic: Do you remember when?
- Replies: 72
- Views: 37123
Re: Do you remember when?
Lots of great times... -=Shadow=- was a lot of fun and even more work then ... school and work lol... GameLoft.... was good and bad... bad that it killed the game good that the games were great ... Newbie games... lol every vet and an account on it ( to help teach right).... Back when planets has sh...
- Sat Dec 12, 2009 2:22 am
- Forum: General Discussion
- Topic: Combat Logs
- Replies: 35
- Views: 16712
Re: Combat Logs
ya the exp diff does not seem to work well.
- Wed Nov 25, 2009 2:07 pm
- Forum: Fixed Bugs
- Topic: Weapon shops
- Replies: 1
- Views: 1453
Weapon shops
Cannon-O-Rama Examine Flux Systems - Weaponry Division they are both in the same sector.... thats fine//.but They both sell the same weapons...that seems to be a bug... WQ Human Flechette Cannon 0 50 78 WQ Human 2 90000 Human Harmonic Disruptor 100 0 80 Human 4 98000 Projectile Cannon Lvl 2 0 35 68 ...
- Fri Nov 20, 2009 1:40 am
- Forum: Fixed Bugs
- Topic: fed ships in new game
- Replies: 1
- Views: 1507
fed ships in new game
Don't see a fed ships in the game
- Sat Oct 24, 2009 6:18 pm
- Forum: General Discussion
- Topic: exp loss to mines death
- Replies: 36
- Views: 15337
Re: exp loss to mines death
Still 1/3ed is to much . 1/4 would be a more even number...but still big..
- Sat Mar 21, 2009 5:21 pm
- Forum: 1.6
- Topic: Newbies fix
- Replies: 17
- Views: 9380
Re: Newbies fix
They are good ideas but this is a game where people can trig 2 times a sec... any ist is dead with any thing you add.. unless they are in a psf they still have no hope of not takeing a pod.. Look at the ports in game...there are so many scouts even most vets are not moveing...let newbies hunt newbie...
- Fri Mar 20, 2009 10:13 pm
- Forum: 1.6
- Topic: Newbies fix
- Replies: 17
- Views: 9380
Re: Newbies fix
Get a message saying warning newbie alert
And if they go a head with the kill they lose 1000 exp.. and don't get a kill added...
And if a newbie dies to a vet the don't lose anything
If they die to a newbie they lose 1/2 there money or something..
And if they go a head with the kill they lose 1000 exp.. and don't get a kill added...
And if a newbie dies to a vet the don't lose anything
If they die to a newbie they lose 1/2 there money or something..
- Fri Mar 20, 2009 12:39 pm
- Forum: 1.6
- Topic: Newbies fix
- Replies: 17
- Views: 9380
Newbies fix
Ok i am trying to get newbies to play more and here is the prob... well with the game we have going now... after your newbie turns are gone the fed space have 12 stacks of hunters scouts on any port that is good.. so they all die as soon as the newbies are gone and quit... The old sm game had it set...
- Fri Mar 13, 2009 2:38 pm
- Forum: 1.6
- Topic: Max turns?
- Replies: 17
- Views: 8344
Re: Max turns?
If we had 1000 people you could keep it at 300 1.0 speed what not and have huge cpl's but right no we are around 200 active people if that... hard to keep the game active when 150 of them are out of turns in 15 min of action.. so speed goes up to get them more turns..... Max turns helps the people w...
- Fri Mar 13, 2009 2:32 pm
- Forum: General Discussion
- Topic: Next Game map
- Replies: 70
- Views: 26997
Re: Next Game map
3 ways into each fed is more then enough...and turns well everyone will have the same thing to work with ...unless you build planets or use the fed with the hhg:) The idea is to make 1 large gal work... most people would use the hhg fed anyway.. but the option of 10 turns a day to be safe in a racia...