Search found 306 matches

by silverx2
Tue Apr 16, 2013 3:08 pm
Forum: General Discussion
Topic: Post-NSF Op Rehash: Discussion
Replies: 44
Views: 23185

Re: Post-NSF Op Rehash: Discussion

how would it work early game when money is at a premium? does it scale into later portions of the game when money is abundant?
by silverx2
Wed Apr 10, 2013 8:21 pm
Forum: General Discussion
Topic: Post-NSF Op Rehash: Discussion
Replies: 44
Views: 23185

Re: Post-NSF Op Rehash: Discussion

I would love to implement a way to attack fed later in the game, but that would require coding, and I can't just remove it, because that would be unfair to newbies. I think I may at least push, for now, for a turn generation penalty for parking in fed ( maybe gain turns at 75% of max speed ) so the...
by silverx2
Fri Apr 05, 2013 3:50 pm
Forum: General Discussion
Topic: Post-NSF Op Rehash: Discussion
Replies: 44
Views: 23185

Re: Post-NSF Op Rehash: Discussion

1. Doesn't work for solo players or at the beginning of the game 2. This was done just recently so there is not a reason to lower the penalties again. 3. Has been done before with very little to no success. 4. Mines serve many purposes besides a defense of planets, they slow traders you are trying ...
by silverx2
Thu Apr 04, 2013 7:06 pm
Forum: General Discussion
Topic: Post-NSF Op Rehash: Discussion
Replies: 44
Views: 23185

Re: Post-NSF Op Rehash: Discussion

Yes, just the 3 federal ships. On a deeper outside the box thought: Maybe create a way so that HQ's are actually Large carrier ships, think SMS's or maybe the power equal to a level 70 planet good aligned players can dock, but the HQ's are also able to be attacked by anyone not of that race unless t...
by silverx2
Wed Apr 03, 2013 3:01 pm
Forum: General Discussion
Topic: Post-NSF Op Rehash: Discussion
Replies: 44
Views: 23185

Re: Post-NSF Op Rehash: Discussion

Step 1: Change how fed works or remove it. right now people can get blanket protection. Change it so that You're only protected if you are federal player, in a federal ship. Step 2: Lower the penalty for deaths. Right now the biggest reward for killing someone in most cases is the grief factor of kn...
by silverx2
Tue Nov 20, 2012 9:46 pm
Forum: New Submissions
Topic: List of New Cosmetic and Premium Features for SMR
Replies: 18
Views: 14370

Re: List of New Cosmetic and Premium Features for SMR

I think the focus should be less on getting a few current members to bring in money and more get more players and get the Ad revenue up. How about making that FFA game a 50/50 raffle situation. $3 to enter. #1 exp, #1 kills, #1 profit winners get $10, or $10 worth of smr credits, and everything else...
by silverx2
Mon Nov 19, 2012 9:48 pm
Forum: General Discussion
Topic: posts missing/deleted
Replies: 5
Views: 3636

posts missing/deleted

I thought maybe at first that i had done something wrong, but now its happened a few times where a post i have made is gone/missing/deleted.

Is there an issue with the forums or is someone deleting my posts.
by silverx2
Mon Nov 19, 2012 7:51 pm
Forum: New Submissions
Topic: List of New Cosmetic and Premium Features for SMR
Replies: 18
Views: 14370

Re: List of New Cosmetic and Premium Features for SMR

suggestions 1,2,3,4,5 on the premium side turn the game into a pay to win game, Pay to win games are a terrible idea, it becomes less about skill more about who is willing to spend more money, at that point people who are not willing to spend money to get a clear advantage will leave because they wi...
by silverx2
Mon Nov 19, 2012 7:48 pm
Forum: New Submissions
Topic: Future maps
Replies: 3
Views: 3646

Future maps

In the future i think maps with planet galaxies should have a number of planet galaxies less then the number of alliances expected. For instance in the current game having only one galaxy with planets, having alliances fighting for that one galaxy would mean that there would be constant action for t...
by silverx2
Sun Nov 18, 2012 7:38 pm
Forum: Implemented Features
Topic: Free For All Round(s) idea
Replies: 29
Views: 30739

Re: Free For All Round(s) idea

what are your thoughts of instead of ffa we do 2 man or 3 man alliances?