Search found 189 matches
- Fri Nov 21, 2014 11:50 pm
- Forum: Regular
- Topic: XDemonX's Desert Oasis
- Replies: 54
- Views: 53911
Re: XDemonX's Desert Oasis
If you want to give the defenders an escape route, we might be able to use 1-way warps. That way, attackers only have one way in and defenders can still get out.
- Fri Nov 14, 2014 8:29 pm
- Forum: Regular
- Topic: XDemonX's Desert Oasis
- Replies: 54
- Views: 53911
Re: XDemonX's Desert Oasis
As others have stated, I'd prefer to see this map in a draft game (council picking works, but now you have to make the council). Racials: If the racial warps are clusted in the neutrals, fine. If not, I'd like to see every race connected to the one 4 below it (1-5, 2-6,3-7,4-8) just for added connec...
- Sun Nov 09, 2014 2:21 pm
- Forum: Regular
- Topic: Winter Solstice
- Replies: 28
- Views: 20416
Winter Solstice
Speed: 1.5
Max Turns: 650
Alliance cap: 20 (16 Vets)
Warp spots on image do not correspond to actual locations ingame.
Max Turns: 650
Alliance cap: 20 (16 Vets)
Warp spots on image do not correspond to actual locations ingame.
- Thu Nov 06, 2014 3:20 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
Again, it's a nice idea and all, but we still need a coder with the time to do that. We can have all the ideas in the world, but without someone with the time to put it into code, nothing will happen.
- Thu Nov 06, 2014 2:00 pm
- Forum: Newsletter
- Topic: Newsletter 45
- Replies: 0
- Views: 8020
Newsletter 45
I put together a quick newsletter. If no one sees any problems, I'd like to get this sent out by the end of today. Greetings, SMRealmers! After two months of wandering the passages of Chutes and Ladders, the round will finally come to a close on November 8th. But fear not! Winter Solstice will be re...
- Thu Sep 25, 2014 1:28 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
Just remembered, it was a RaF. You can still find it under the Implemented Features ingame. The vote was 2 favorites, 17 for, 8 against. So this wasn't a closed-room decision. My concern is, there was no discussion. A vote should only happen if the decision is too hard to decide through discussion....
- Wed Sep 24, 2014 4:43 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
Just remembered, it was a RaF. You can still find it under the Implemented Features ingame. The vote was 2 favorites, 17 for, 8 against. So this wasn't a closed-room decision.
- Mon Sep 22, 2014 3:50 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
The point I was making is that any race can seem over powered depending on the people who choose to play it. Every race should be powerful in it's own special way. I just dislike nerfs on things that are based off a few players who play it pretty well. (Example is I believe DC was initially nerfed ...
- Sat Sep 20, 2014 7:56 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
As for cloak, be thankful you can still cloak in mines! Some old threads discussing the topic. The second one is where it was originally suggested for the switch from levels to exp (as far as web board documentation goes). http://smrcnn.smrealms.de/viewtopic.php?f=78&t=9172 http://smrcnn.smrealm...
- Sat Sep 20, 2014 7:40 pm
- Forum: General Discussion
- Topic: Admin Table - September 12
- Replies: 59
- Views: 48998
Re: Admin Table - September 12
I was actually considering doing it with Human. Before, exp effected jump drive which is another thing I liked. Now it doesnt matter if you're 0 exp or 500k exp. As far as I am aware, jump is still effected by experience (maybe not quite as much as before, but then again jump is better than it was ...