Search found 476 matches

by Edgecrusher
Mon Jul 25, 2011 8:39 am
Forum: Merchants Guide to the Universe
Topic: Re: Latest version of MGU
Replies: 1
Views: 9327

Re: Latest version of MGU

This thread will always contain the latest update of MGU. If you have any bug reports or comments, please post them elsewhere, because for clarity's sake this topic will be locked. Latest changes: Version 1.6.1.9: - Fixed a bug where an arming route would be cut off way before the end of the route. ...
by Edgecrusher
Mon Jul 25, 2011 8:36 am
Forum: Merchants Guide to the Universe
Topic: Unexplored Sectors
Replies: 5
Views: 5607

Re: Unexplored Sectors

I have tried my best, but I cannot figure out a way to determine what unexplored sectors influence the uncertainty of a route. And even if there was, the current implementation of unexplored sectors makes them valid sectors but with walls on all sides. Since this is only a minor issue (just get all ...
by Edgecrusher
Fri Jul 22, 2011 8:16 am
Forum: Merchants Guide to the Universe
Topic: Unexplored Sectors
Replies: 5
Views: 5607

Re: Unexplored Sectors

Yeah, if you assume a four-way unexplored sector it is doable, but then you can only say *if* a route is questionable, not *how* questionable it is.
by Edgecrusher
Thu Jul 21, 2011 3:16 pm
Forum: Merchants Guide to the Universe
Topic: Route calculation is off
Replies: 1
Views: 3550

Re: Route calculation is off

In-galaxy warps have been fixed, doing the final testing before putting it online. That MGU can't find some routes only happens when searching for profit routes and has to do with the fact that I've been trying too hard to improve computation time: I implemented a cut-off value that balances the two...
by Edgecrusher
Thu Jul 21, 2011 3:12 pm
Forum: Merchants Guide to the Universe
Topic: Route calculation is off
Replies: 1
Views: 3550

Route calculation is off

My route calculations are totally f***ed when I try to compute routes in the large galaxies. Says I have a 4d route with 7x multipliers. And don't go telling me that is the fault of the brilliant map designer who thought in-galaxy warps were a good idea, cause I am sure a smart guy like Edge would k...
by Edgecrusher
Thu Jul 21, 2011 3:08 pm
Forum: Merchants Guide to the Universe
Topic: Unexplored Sectors
Replies: 5
Views: 5607

Re: Unexplored Sectors

Uhm, of course. I'm not sure how I'm going to implement that, because if you don't know the connectivity of the unexplored sector, distances between sectors cannot be calculated, but gimme one week of eating spinach and I am sure I will figure it out.
by Edgecrusher
Tue Jun 21, 2011 7:45 am
Forum: General Discussion
Topic: Trading needs to be harder | Ideas
Replies: 95
Views: 54501

Re: Trading needs to be harder | Ideas

Make barganing actualy neccesary. You go into a port, you get a bad price. You either accept, or haggle. If you haggle, you gain a large bonus, the more rounds of haggling, the better the deal. Go to high or to low, and you get kicked from port, and have to re enter and start again. This will make ...
by Edgecrusher
Wed Jun 15, 2011 1:17 pm
Forum: Rejected Features
Topic: Planet Goods - Trading and Relation builder|port defense
Replies: 7
Views: 3513

Re: Planet Goods - Trading and Relation builder|port defense

Ports' defenses are far too small. Taking down a level 9 port is way too easy (even when it is technically level 15). Imo, top level ports should, like level 70 planets, be a guaranteed pod for someone. I have always said that the trade system needs to be elaborated to be remotely interesting. As it...
by Edgecrusher
Wed Jun 15, 2011 1:11 pm
Forum: Merchants Guide to the Universe
Topic: Latest Bugs
Replies: 20
Views: 18917

Re: Latest Bugs

.sma file does not need any action from the user. It is created and updated automatically, but if you want to, you can view and modify it. If people want to share their .sma file that's possible, but as Spock said the file is too large to include it in the mgu.zip file. I am working on reducing the ...
by Edgecrusher
Tue Jun 14, 2011 8:30 pm
Forum: Merchants Guide to the Universe
Topic: Latest Bugs
Replies: 20
Views: 18917

Re: Latest Bugs

Yes, there is no need to manually create the .sma file, but once it is there, you can view and manipulate it using any text editor.