Search found 179 matches

by Astax
Sun Aug 17, 2014 5:11 am
Forum: General Discussion
Topic: Anyone still alive?
Replies: 8
Views: 4593

Re: Anyone still alive?

Yeah school is school. Sometimes I get busy sometimes it's smooth sailing :) Next semester might be a bit busy for me since it's my last semester of my undergrad. But it depends.
by Astax
Sat Aug 16, 2014 9:20 pm
Forum: General Discussion
Topic: Anyone still alive?
Replies: 8
Views: 4593

Re: Anyone still alive?

Holti I have plenty of time and will but the code is mostly stuck in code review. There is stuff I coded over last Spring Break that hasn't made it to game yet. So I can't really add new things till the code catches up because it is way too much to keep track of multiple branches of code. I actually...
by Astax
Tue Jul 22, 2014 1:35 am
Forum: New Submissions
Topic: Battle Tested Ships
Replies: 4
Views: 4619

Re: Battle Tested Ships

Well as a rough concept I like it. But we should write down the end goals to make the concept more clear. I suppose people would like benefit in specialization specifically. Also people would like more bonuses in general. Or is the goal simply to spice things up? This game is rough around the edges,...
by Astax
Fri Jul 04, 2014 4:31 am
Forum: General Discussion
Topic: Non Combat planet buildings
Replies: 0
Views: 2248

Non Combat planet buildings

Something along the lines of a building that does something overtime on a planet. Idea is that we want to promote playing some races in order to build these buildings. Also it would be required to make a trip to start the building at some early point of the game to get maximum benefit. Example: Dron...
by Astax
Wed Jul 02, 2014 6:56 pm
Forum: General Discussion
Topic: Discouraging tit for tat planet turnovers and opign from fed
Replies: 8
Views: 5808

Discouraging tit for tat planet turnovers and opign from fed

This is becoming an alarming trend, OPing out of fed back and forth until one side owns all the planets and the other side none. How to address this? Looking on insight into why this is happening: What map factors tend to lead to this behavior. (probably distance from UNO for one) What can/shoud be ...
by Astax
Wed Jun 04, 2014 7:00 pm
Forum: Regular
Topic: King of the Hill
Replies: 11
Views: 10239

Re: King of the Hill

I think gens are 25, unless it was tweaked.
by Astax
Sat May 31, 2014 8:53 pm
Forum: Regular
Topic: King of the Hill
Replies: 11
Views: 10239

Re: King of the Hill

The smaller planets cannot be fired on by more than 5 players. But either way this can be modified. # of attackers, buildings, all can be changed. Just keep that in mind for future maps. Idea behind smaller planets was that even thou they are smaller, because of limit on how many people can fire on ...
by Astax
Thu May 15, 2014 3:54 am
Forum: General Discussion
Topic: How to win a round...
Replies: 9
Views: 6466

Re: How to win a round...

Hi Dilbert. Generally rounds end after some time, or if one alliance just goes dormant. It is hardly perfect.... The Ikky gain does have a victory condition... I forget what it is but I think you need 5 built up rocks to win. And future mini games will have conditions also. There is nothing in code ...
by Astax
Wed Apr 30, 2014 8:14 pm
Forum: New Submissions
Topic: Planet Shield Reworking on Busts
Replies: 2
Views: 3242

Re: Planet Shield Reworking on Busts

Well with addition of bunkers, we could definitely rework how this damage works. I was also going to add a minimum # of buildings, so that you cannot destroy buildings below this threshhold. This would allow for better planet customization.
by Astax
Wed Apr 30, 2014 8:12 pm
Forum: New Submissions
Topic: List of New Cosmetic and Premium Features for SMR
Replies: 18
Views: 14397

Re: List of New Cosmetic and Premium Features for SMR

Was already gonna code that in, but not as harsh lol. Full reset seems messed up. Anyway I'm not coding anything till we finish merging last patch in. I can't work with so many code branches it's madness!!!