Search found 179 matches
- Sun Aug 17, 2014 5:11 am
- Forum: General Discussion
- Topic: Anyone still alive?
- Replies: 8
- Views: 4593
Re: Anyone still alive?
Yeah school is school. Sometimes I get busy sometimes it's smooth sailing Next semester might be a bit busy for me since it's my last semester of my undergrad. But it depends.
- Sat Aug 16, 2014 9:20 pm
- Forum: General Discussion
- Topic: Anyone still alive?
- Replies: 8
- Views: 4593
Re: Anyone still alive?
Holti I have plenty of time and will but the code is mostly stuck in code review. There is stuff I coded over last Spring Break that hasn't made it to game yet. So I can't really add new things till the code catches up because it is way too much to keep track of multiple branches of code. I actually...
- Tue Jul 22, 2014 1:35 am
- Forum: New Submissions
- Topic: Battle Tested Ships
- Replies: 4
- Views: 4619
Re: Battle Tested Ships
Well as a rough concept I like it. But we should write down the end goals to make the concept more clear. I suppose people would like benefit in specialization specifically. Also people would like more bonuses in general. Or is the goal simply to spice things up? This game is rough around the edges,...
- Fri Jul 04, 2014 4:31 am
- Forum: General Discussion
- Topic: Non Combat planet buildings
- Replies: 0
- Views: 2248
Non Combat planet buildings
Something along the lines of a building that does something overtime on a planet. Idea is that we want to promote playing some races in order to build these buildings. Also it would be required to make a trip to start the building at some early point of the game to get maximum benefit. Example: Dron...
- Wed Jul 02, 2014 6:56 pm
- Forum: General Discussion
- Topic: Discouraging tit for tat planet turnovers and opign from fed
- Replies: 8
- Views: 5808
Discouraging tit for tat planet turnovers and opign from fed
This is becoming an alarming trend, OPing out of fed back and forth until one side owns all the planets and the other side none. How to address this? Looking on insight into why this is happening: What map factors tend to lead to this behavior. (probably distance from UNO for one) What can/shoud be ...
- Wed Jun 04, 2014 7:00 pm
- Forum: Regular
- Topic: King of the Hill
- Replies: 11
- Views: 10239
Re: King of the Hill
I think gens are 25, unless it was tweaked.
- Sat May 31, 2014 8:53 pm
- Forum: Regular
- Topic: King of the Hill
- Replies: 11
- Views: 10239
Re: King of the Hill
The smaller planets cannot be fired on by more than 5 players. But either way this can be modified. # of attackers, buildings, all can be changed. Just keep that in mind for future maps. Idea behind smaller planets was that even thou they are smaller, because of limit on how many people can fire on ...
- Thu May 15, 2014 3:54 am
- Forum: General Discussion
- Topic: How to win a round...
- Replies: 9
- Views: 6466
Re: How to win a round...
Hi Dilbert. Generally rounds end after some time, or if one alliance just goes dormant. It is hardly perfect.... The Ikky gain does have a victory condition... I forget what it is but I think you need 5 built up rocks to win. And future mini games will have conditions also. There is nothing in code ...
- Wed Apr 30, 2014 8:14 pm
- Forum: New Submissions
- Topic: Planet Shield Reworking on Busts
- Replies: 2
- Views: 3242
Re: Planet Shield Reworking on Busts
Well with addition of bunkers, we could definitely rework how this damage works. I was also going to add a minimum # of buildings, so that you cannot destroy buildings below this threshhold. This would allow for better planet customization.
- Wed Apr 30, 2014 8:12 pm
- Forum: New Submissions
- Topic: List of New Cosmetic and Premium Features for SMR
- Replies: 18
- Views: 14397
Re: List of New Cosmetic and Premium Features for SMR
Was already gonna code that in, but not as harsh lol. Full reset seems messed up. Anyway I'm not coding anything till we finish merging last patch in. I can't work with so many code branches it's madness!!!