Search found 476 matches
- Mon Jul 25, 2011 8:39 am
- Forum: Merchants Guide to the Universe
- Topic: Re: Latest version of MGU
- Replies: 1
- Views: 9823
Re: Latest version of MGU
This thread will always contain the latest update of MGU. If you have any bug reports or comments, please post them elsewhere, because for clarity's sake this topic will be locked. Latest changes: Version 1.6.1.9: - Fixed a bug where an arming route would be cut off way before the end of the route. ...
- Mon Jul 25, 2011 8:36 am
- Forum: Merchants Guide to the Universe
- Topic: Unexplored Sectors
- Replies: 5
- Views: 6065
Re: Unexplored Sectors
I have tried my best, but I cannot figure out a way to determine what unexplored sectors influence the uncertainty of a route. And even if there was, the current implementation of unexplored sectors makes them valid sectors but with walls on all sides. Since this is only a minor issue (just get all ...
- Fri Jul 22, 2011 8:16 am
- Forum: Merchants Guide to the Universe
- Topic: Unexplored Sectors
- Replies: 5
- Views: 6065
Re: Unexplored Sectors
Yeah, if you assume a four-way unexplored sector it is doable, but then you can only say *if* a route is questionable, not *how* questionable it is.
- Thu Jul 21, 2011 3:16 pm
- Forum: Merchants Guide to the Universe
- Topic: Route calculation is off
- Replies: 1
- Views: 3955
Re: Route calculation is off
In-galaxy warps have been fixed, doing the final testing before putting it online. That MGU can't find some routes only happens when searching for profit routes and has to do with the fact that I've been trying too hard to improve computation time: I implemented a cut-off value that balances the two...
- Thu Jul 21, 2011 3:12 pm
- Forum: Merchants Guide to the Universe
- Topic: Route calculation is off
- Replies: 1
- Views: 3955
Route calculation is off
My route calculations are totally f***ed when I try to compute routes in the large galaxies. Says I have a 4d route with 7x multipliers. And don't go telling me that is the fault of the brilliant map designer who thought in-galaxy warps were a good idea, cause I am sure a smart guy like Edge would k...
- Thu Jul 21, 2011 3:08 pm
- Forum: Merchants Guide to the Universe
- Topic: Unexplored Sectors
- Replies: 5
- Views: 6065
Re: Unexplored Sectors
Uhm, of course. I'm not sure how I'm going to implement that, because if you don't know the connectivity of the unexplored sector, distances between sectors cannot be calculated, but gimme one week of eating spinach and I am sure I will figure it out.
- Tue Jun 21, 2011 7:45 am
- Forum: General Discussion
- Topic: Trading needs to be harder | Ideas
- Replies: 95
- Views: 54641
Re: Trading needs to be harder | Ideas
Make barganing actualy neccesary. You go into a port, you get a bad price. You either accept, or haggle. If you haggle, you gain a large bonus, the more rounds of haggling, the better the deal. Go to high or to low, and you get kicked from port, and have to re enter and start again. This will make ...
- Wed Jun 15, 2011 1:17 pm
- Forum: Rejected Features
- Topic: Planet Goods - Trading and Relation builder|port defense
- Replies: 7
- Views: 3525
Re: Planet Goods - Trading and Relation builder|port defense
Ports' defenses are far too small. Taking down a level 9 port is way too easy (even when it is technically level 15). Imo, top level ports should, like level 70 planets, be a guaranteed pod for someone. I have always said that the trade system needs to be elaborated to be remotely interesting. As it...
- Wed Jun 15, 2011 1:11 pm
- Forum: Merchants Guide to the Universe
- Topic: Latest Bugs
- Replies: 20
- Views: 19790
Re: Latest Bugs
.sma file does not need any action from the user. It is created and updated automatically, but if you want to, you can view and modify it. If people want to share their .sma file that's possible, but as Spock said the file is too large to include it in the mgu.zip file. I am working on reducing the ...
- Tue Jun 14, 2011 8:30 pm
- Forum: Merchants Guide to the Universe
- Topic: Latest Bugs
- Replies: 20
- Views: 19790
Re: Latest Bugs
Yes, there is no need to manually create the .sma file, but once it is there, you can view and manipulate it using any text editor.