Search found 1025 matches
- Sat Aug 04, 2012 7:31 am
- Forum: Newsletter
- Topic: Newsletter #13
- Replies: 1
- Views: 1612
Newsletter #13
Dear Space Merchant Realms Player, my name is Daniel Schultheiss. I am a dedicated user of browser-games such as Space Merchant Realms. As a student of Applied Media Studies I turned my interest into an academic project. For my final thesis at the Department of Media Management, University of Techno...
- Sat Aug 04, 2012 7:31 am
- Forum: Newsletter
- Topic: Newsletter #12
- Replies: 1
- Views: 1651
Newsletter #12
Hello! Another game down, another game up, and another Space Merchant Realms newsletter for your reading pleasure. Let's get started... ------------------------------------------------------------ Heard in the Community: Lots of good suggestions are coming in from the players. Recent ideas posted on...
- Sat Aug 04, 2012 7:31 am
- Forum: Newsletter
- Topic: Newsletter #11
- Replies: 1
- Views: 1928
Newsletter #11
Hello Everyone! That's right, it's another Space Merchant Realms newsletter to inform, entertain, and clutter up your email box. Let's begin... ------------------------------------------------------------------- Heard in the Community: Recent days have seen the return of some long absent players to ...
- Sat Aug 04, 2012 7:30 am
- Forum: Newsletter
- Topic: Newsletter #10
- Replies: 1
- Views: 1685
Newsletter #10
Hello everyone! Over the years, Space Merchant Realms newsletter have been few and far between. That is about to change. The SMR staff is actively working to make the game better for its players and make the small but lively SMR community grow. Regular newsletter will be a part of that effort, so th...
- Sat Aug 04, 2012 7:30 am
- Forum: Newsletter
- Topic: Newsletter #9
- Replies: 1
- Views: 1591
Newsletter #9
In a last desperate bid, what remained of the Federation council convinced the leaders of each race that it was time to flee the galaxy cluster and search for new homes. Each race went their own way, with old feelings hard to put down for the sake of survival. It is here where we find ourselves now....
- Sat Aug 04, 2012 7:29 am
- Forum: Newsletter
- Topic: Newsletter #7
- Replies: 1
- Views: 1647
Newsletter #7
Wrapping up ----------- Happy Holidays and a Happy New Year to the Space Merchant Realms community (very belated I know)! The Strip just wrapped up and we on the admin team would like to thank all who participated actively in it and made it the fun game that it was; The Strip was our first game in a...
- Sat Aug 04, 2012 7:29 am
- Forum: Newsletter
- Topic: Newsletter #6
- Replies: 1
- Views: 1575
Newsletter #6
Hello to everyone! You are receiving this newsletter because you are currently a member of the online game Space Merchant Realms (http://www.smrealms.de). As the current round comes to an end the SMR Admin team has some important announcements to make (and some not so important ones too!). Congrats ...
- Sat Aug 04, 2012 7:28 am
- Forum: Newsletter
- Topic: Newsletter #5
- Replies: 1
- Views: 1526
Newsletter #5
Upcoming Game -------------- Its been a longer wait than normal for a new game to roll around but finally it is coming upon us. The new game is set to start on Sunday/Monday Midnight Central European Time. This is 6pm US EST, 3pm US PST on Sunday 6th June and 8am Australian EST on Monday 7th June. T...
- Sat Aug 04, 2012 7:14 am
- Forum: Implemented Features
- Topic: Galaxy map
- Replies: 16
- Views: 12519
Re: Galaxy map
You can search by sector using the url (you can click a sector then edit the number in the bar), anyway since it's that easy someone could add it by putting an input type="number" and having it submit a get to the current page (to add the correct sector id), sounds perfect for RCK ;)
- Sat Jul 28, 2012 9:42 pm
- Forum: General Discussion
- Topic: Game Adjustment Discussion
- Replies: 8
- Views: 5714
Re: Game Adjustment Discussion
Port Manipulation - This is way to easy now. Upgrading a port is way too cheap and way to easy. Interesting, I think you could be right for purposeful upgrades, but I think incidental upgrades are so hard as to essentially never happen (I see that as a bad thing as it removes an element of dynamici...