Search found 585 matches

by Siege
Thu Jun 02, 2011 4:31 pm
Forum: General Discussion
Topic: Draft game Retrospective: My thoughts
Replies: 35
Views: 18797

Re: Draft game Retrospective: My thoughts

I am sick and tired of being accused of killing this game by playing it properly. Funny because I remember being accused of the same thing by someone when I lead Mob Mentality for attacking their planets after they attempted to attack ours first.. It's the nature of the beast. If you are the best y...
by Siege
Wed Jun 01, 2011 5:04 pm
Forum: Games Discussion
Topic: Starcraft 2
Replies: 7
Views: 7971

Starcraft 2

Anyone here play this? I have played with Canff and Mal and El Guapo a bit. Anyone else ever hop on?
by Siege
Wed May 25, 2011 4:47 pm
Forum: Rejected Features
Topic: Different type of banks. Why?
Replies: 15
Views: 14243

Re: Different type of banks. Why?

Yeah I have an idea, put something in the game that let's people with positive alignment instantly go to -150. Now that wouldn't be abused AT ALL.
by Siege
Wed May 25, 2011 4:42 pm
Forum: General Discussion
Topic: Wow Look at All the Red
Replies: 6
Views: 3965

Re: Wow Look at All the Red

silverx2 wrote:when the admins now out number the non admin posters, you miiiiight have to many admins;)
Wish there was a ''like'' function on the webboard.
by Siege
Thu Feb 24, 2011 12:27 am
Forum: General Discussion
Topic: Draft Round
Replies: 78
Views: 33753

Re: Draft Round

a 2500 sector tunnel with 200 planets in it. Also the map is not revealed as you explore, it stays black the entire time so MGU is irrelevant and alliances have to keep track of locations. This would grossly strengthen Jump as its one galaxy. Lets not get cute with the map, a standard map would be ...
by Siege
Wed Feb 23, 2011 5:11 pm
Forum: General Discussion
Topic: Mines
Replies: 103
Views: 44931

Re: Mines

Them doing twice as much damage wouldn't affect how many people it takes for them to get hurt.. you would still destroy the forces before they did any damage to you.. You would need to make it so that attackers do 1/2 dmg to mines.. I also agree that person triggering should always take a small amou...
by Siege
Wed Feb 23, 2011 4:51 pm
Forum: General Discussion
Topic: Draft Round
Replies: 78
Views: 33753

Re: Draft Round

i concur with EVERYTHING siege just said! no reason to kick somone, and if so admins can do it. only 2 alliance, 1.75x speed (or even 2x) .. has anyone put thought in a game map? i think it should just be all of the racials (like normal) 1 big gal, liek sal or omar, and then 2 planet gal. mines are...
by Siege
Wed Feb 23, 2011 3:27 am
Forum: General Discussion
Topic: Draft Round
Replies: 78
Views: 33753

Re: Draft Round

a 2500 sector tunnel with 200 planets in it. Also the map is not revealed as you explore, it stays black the entire time so MGU is irrelevant and alliances have to keep track of locations.
by Siege
Wed Feb 23, 2011 3:24 am
Forum: General Discussion
Topic: Mines
Replies: 103
Views: 44931

Re: Mines

Sorry I meant to break it down into turns to kill a stack and then turns to kill a sector but I got sidetracked and confused, one stack will cost the person triggering 4 turns and costs 1.5 mil, a sector will cost 30.1 mil and cost each person about .. 9-10 turns to clear? Let's factor in UNO runs a...
by Siege
Wed Feb 23, 2011 12:12 am
Forum: General Discussion
Topic: Mines
Replies: 103
Views: 44931

Re: Mines

Agreed, would like to hear Pages' opinion on this issue. At this point in the current game ( roughly 5 weeks in ) my alliance has spent ~2.2 billion in forces and currently have less then 50 million worth of forces in the universe. We have not let them expire, and we are almost undoubtedly the most ...