Search found 585 matches
- Thu Jun 02, 2011 4:31 pm
- Forum: General Discussion
- Topic: Draft game Retrospective: My thoughts
- Replies: 35
- Views: 18797
Re: Draft game Retrospective: My thoughts
I am sick and tired of being accused of killing this game by playing it properly. Funny because I remember being accused of the same thing by someone when I lead Mob Mentality for attacking their planets after they attempted to attack ours first.. It's the nature of the beast. If you are the best y...
- Wed Jun 01, 2011 5:04 pm
- Forum: Games Discussion
- Topic: Starcraft 2
- Replies: 7
- Views: 7971
Starcraft 2
Anyone here play this? I have played with Canff and Mal and El Guapo a bit. Anyone else ever hop on?
- Wed May 25, 2011 4:47 pm
- Forum: Rejected Features
- Topic: Different type of banks. Why?
- Replies: 15
- Views: 14243
Re: Different type of banks. Why?
Yeah I have an idea, put something in the game that let's people with positive alignment instantly go to -150. Now that wouldn't be abused AT ALL.
- Wed May 25, 2011 4:42 pm
- Forum: General Discussion
- Topic: Wow Look at All the Red
- Replies: 6
- Views: 3965
Re: Wow Look at All the Red
Wish there was a ''like'' function on the webboard.silverx2 wrote:when the admins now out number the non admin posters, you miiiiight have to many admins;)
- Thu Feb 24, 2011 12:27 am
- Forum: General Discussion
- Topic: Draft Round
- Replies: 78
- Views: 33753
Re: Draft Round
a 2500 sector tunnel with 200 planets in it. Also the map is not revealed as you explore, it stays black the entire time so MGU is irrelevant and alliances have to keep track of locations. This would grossly strengthen Jump as its one galaxy. Lets not get cute with the map, a standard map would be ...
- Wed Feb 23, 2011 5:11 pm
- Forum: General Discussion
- Topic: Mines
- Replies: 103
- Views: 44931
Re: Mines
Them doing twice as much damage wouldn't affect how many people it takes for them to get hurt.. you would still destroy the forces before they did any damage to you.. You would need to make it so that attackers do 1/2 dmg to mines.. I also agree that person triggering should always take a small amou...
- Wed Feb 23, 2011 4:51 pm
- Forum: General Discussion
- Topic: Draft Round
- Replies: 78
- Views: 33753
Re: Draft Round
i concur with EVERYTHING siege just said! no reason to kick somone, and if so admins can do it. only 2 alliance, 1.75x speed (or even 2x) .. has anyone put thought in a game map? i think it should just be all of the racials (like normal) 1 big gal, liek sal or omar, and then 2 planet gal. mines are...
- Wed Feb 23, 2011 3:27 am
- Forum: General Discussion
- Topic: Draft Round
- Replies: 78
- Views: 33753
Re: Draft Round
a 2500 sector tunnel with 200 planets in it. Also the map is not revealed as you explore, it stays black the entire time so MGU is irrelevant and alliances have to keep track of locations.
- Wed Feb 23, 2011 3:24 am
- Forum: General Discussion
- Topic: Mines
- Replies: 103
- Views: 44931
Re: Mines
Sorry I meant to break it down into turns to kill a stack and then turns to kill a sector but I got sidetracked and confused, one stack will cost the person triggering 4 turns and costs 1.5 mil, a sector will cost 30.1 mil and cost each person about .. 9-10 turns to clear? Let's factor in UNO runs a...
- Wed Feb 23, 2011 12:12 am
- Forum: General Discussion
- Topic: Mines
- Replies: 103
- Views: 44931
Re: Mines
Agreed, would like to hear Pages' opinion on this issue. At this point in the current game ( roughly 5 weeks in ) my alliance has spent ~2.2 billion in forces and currently have less then 50 million worth of forces in the universe. We have not let them expire, and we are almost undoubtedly the most ...