Bug fixes

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Curufir

Bug fixes

Post by Curufir »

A whole stack of bug fixes got put into live so please be aware of them and report anything unusual.

You now actually need 3 turns to shoot at something :stoned:

Damage to planetary drones through shields has been set back to what it should be.

Some subtle stuff (Like being unable to see their own forces) regarding "Beginner" ranked players should be fixed. These changes affects current sector, local map, examine and all combat, so if something goes wrong with it get in touch ASAP.

Deleting grouped messages should be fixed.

The missing </td> has been added to the planet table (Aww, poor babies :) )

The locking queue has been refactored to hopefully reduce the lag for very large combats. We'll have to see how this one works out, it may require tweaking further.

As per usual nothing that affects game mechanics will be changed mid-game.
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Post by B.O.B. »

Huh? Is it put into Main (Live) or Beta? Cause you said it's been put into "live", but won't be put in mid-game...
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Curufir

Post by Curufir »

The bug fixes got put onto the main server. They always get thrown onto beta first to make sure they don't do anything to make things worse.

When I say bug fixes only I mean things like the drone equation won't get changed until next game, but stuff like the white screen error when deleting group messages will.
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