Port Raid Bounties

Report and discuss any bugs found in SMR.
seldum
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Port Raid Bounties

Post by seldum »

14/3/2014 3:06:52 AM seldum (22) was destroyed by Larvitar (44) in Sector #1303
14/3/2014 3:05:17 AM *MAYDAY* *MAYDAY* The federal government has received a distress call from the port in sector #1281. It is under attack by members of Undertow. The Federal Government is offering bounties of 17,000,000 for the deaths of any raiding members of Undertow prior to the destruction of the port, or until federal forces arrive to defend the port.

The Federal Government is offering a bounty on seldum worth 399224 credits and 0 SMR credits.
This bounty can be claimed by Larvitar
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RCK
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Re: Port Raid Bounties

Post by RCK »

Didn't get the 17mil I assume is the bug?
Grey Death
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Re: Port Raid Bounties

Post by Grey Death »

Leave it to the Feds to tax their own bounty offering..... :lol:

Definitely needs to be fixed though
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Astax
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Re: Port Raid Bounties

Post by Astax »

This has been a bug for a while :/ If I got time this week I might look into it, but can't promise
Astax
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Re: Port Raid Bounties

Post by Astax »

Today I was able to claim two bounties from the busted port raid. Totaled about 34 mil? So it works in some cases....
seldum
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Re: Port Raid Bounties

Post by seldum »

I imagine page fixed it and it got pushed to live along with the planet combat code today
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RCK
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Re: Port Raid Bounties

Post by RCK »

Don't see any commits that would relate to this issue....
Astax
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Re: Port Raid Bounties

Post by Astax »

Yeah I second that. I checked the code and nothing has been changed. The bug is probably still there but it is not as simple to diagnose.
RCK
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Re: Port Raid Bounties

Post by RCK »

One of those fancy Windows bugs that only appear SOMETIMES ;)
Page
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Re: Port Raid Bounties

Post by Page »

I haven't fixed this, I'm aware it's a thing (also the bounty is multiplied by the number of shots you take - so they'd get crazy high as the code is currently written, so there would have to be other changes to go with the bugfix). As for what causes the bug, I'm not sure, I did look over the code a while back and couldn't see any obvious issues, so I had to leave it until I had time to really dig into what was going wrong there (which has yet to happen :| ).
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