Alliance Politics
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- Quiet One
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I don't love the idea of splitting alliances. People will still have the same alliances in 2 names with one leader. Just make it so alliances have to make a seperate web site to run the board.
Don't think it will actually make anything dynamic. If you want to do it and hard code in these treaties so be it but I don't see it changing a lot. Same deal as word of mouth treatis :S.
Now if someone tried to get a Forces NAP I will fight that tooth and nail. That causes massive minefield and becomes the basis of a couple of alliances joining together and taking over the game. We do not have anywhere near enough of a player base to have Forces NAP's
Don't think it will actually make anything dynamic. If you want to do it and hard code in these treaties so be it but I don't see it changing a lot. Same deal as word of mouth treatis :S.
Now if someone tried to get a Forces NAP I will fight that tooth and nail. That causes massive minefield and becomes the basis of a couple of alliances joining together and taking over the game. We do not have anywhere near enough of a player base to have Forces NAP's
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seldum wrote:I dont see where it says that, Thennian?
While not specifically pointed, I think that's what Thenn is referring to.Now we have a whole new war on our hands. Politics will add much more flavor to the game instead of Crusaders vs. other top alliance, that it is now has been for years.
And there's the whole problem with Coded NAPs, it wouldn't really change anything but it would add an unecessary layer of complication in terms of logistics and communications. Alliances have enough trouble getting people to op with 30, having to pass on the information through two 15 man groups would just make it silly.The only problem before was you could have as many as you wanted, so it turned in to team 1 vs team 2 and that was kinda lame.
There's no real reason this idea should be pushed for until we have a larger player base.
What, you want something witty?
I've been away for a bit so I don't know: Has it been tried? I think Azool wrote somewhere in another thread that NAPs are implemented in the code, just not activated so it could be done.RandyOrsolo wrote: [...]
There's no real reason this idea should be pushed for until we have a larger player base.
Maybe we're looking at this the wrong way. We keep saying that the player base isn't large enough for coded treaties but what if people don't play this particular mmorpg because it lacks that feature?
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It hasn't been tried, but IMHO treaties are a fairly minor feature so I don't think they'd keep players away just because we don't have treaties.Grey wrote:I've been away for a bit so I don't know: Has it been tried? I think Azool wrote somewhere in another thread that NAPs are implemented in the code, just not activated so it could be done.
Maybe we're looking at this the wrong way. We keep saying that the player base isn't large enough for coded treaties but what if people don't play this particular mmorpg because it lacks that feature?
I mean, I can see the appeal in a Evil Empire vs everyone else game, easier for people to find action (albeit harder to find *fair* action), so I can see how I'd be wrong but I don't think I am.
What, you want something witty?
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Re: Alliance Politics
Dread Pirate Roberts wrote: instead of Crusaders vs. other top alliance, that it is now has been for years.
thats what im refering to