For what I am going to suggest below, these are just some idea's that I've had to try and improve the game as a whole. Constructive criticism is appreciated.
- 1. Moons: are in orbit around few(a percentage of) planets which can provide either:
- a. CA Dump. Storage for mines, scouts and combats, not to exceed a set number each.
b. Additional planetary defences. +X turrets with +X drones and X number of shields
c. Dry dock. Ability to change ships from hunter to trader for example. (more below)
d. Weapons storage for ships.
e. Bonding. Higher interest rate, less time, less defences.
- a. CA Dump. Storage for mines, scouts and combats, not to exceed a set number each.
- 2. Dry Dock: Found on planets or moons
- a. Ability to change ships without selling and repurchasing.
b. Limited to once per X/XX cool down
c. Upgradeable. to a max of X levels and can hold X number of ships per level.
- i. Cost per level should be designed to be more expensive as this is a resource for alliances.
ii. Ships owners should pay fee's as per exchange.
iii. Ships can be "ordered" from specific shops and can take X number of hours to arrive, based on ? (Ship level/value/TPH) but at a cost of 2 or 3 times the value of the ship
iv. Interchangeable ships with other alliance mates
- a. Ability to change ships without selling and repurchasing.
- 3. Spacial Relays:
- a. Few in a universe, but allow players to jump up to a total of 3 galaxies at the cost of credits and/or turns.
b. Jump accuracy is restricted to how you choose to "pay" for it. Increased accuracy if paying with turns AND credits.
c. Allow for fleet jumping but restricted to credits only. Min players 2 max players 25. Cost increase per players jumping. (would recommend huge fees)
- a. Few in a universe, but allow players to jump up to a total of 3 galaxies at the cost of credits and/or turns.
- 4. Race Benefits:
- a. Actually implement a benefit for each player as they choose a race
i. Example: Alskant's could receive an additional x% of experience and/or trade profit per trade or per x number of trades.
b. Benefits from own council from trading using other race's ports.
i. Essentially a "thank you" for increasing relations. Or a bonus, as you see fit
- a. Actually implement a benefit for each player as they choose a race
- 1. Moons: are in orbit around few(a percentage of) planets which can provide either:
These need to be addressed as a whole, community wide.
Advertising.
Improved Layout: Less obtrusive to new players.
Newbie Support: Where is the newbie help leader? Why can we not just put newbie's back in the newbie galaxies?