Okay, I am going to respond one more time, because I'm really done with repeating my arguments.
Freon22 wrote:First off I think your comment "(personally I think it's incredibly easy to survive as a trader with just a bit of speed and not making stupid mistakes)" is wrong. You must not trade much in a IST, I would agree with you some in a PSF.
I have been trading exclusively in an IST for the past 15 years because it's more flexible and I got killed while trading once. I completely agree with Page that it is incredibly easy to stay alive while trading and I will explain why.
Freon22 wrote:But with the maps that have been being used you have to go to a neutral galaxy to trade, you can't do that trading in a PSF.
if you can't survive in the racials in a PSF, then you're doing something wrong. There are plenty of routes there. Maybe they are not the top ones, but if you can choose between staying alive in the racials and dying in the neutrals, then that choice isn't difficult, is it?
Freon22 wrote:Also its all about page loads, that is when the hunter attacks. He waits for you to start the trade, he knows it will take two page loads and maybe four page loads if he set mines in your escape route. So you tell me if I am in a IST how many times can the hunter fire on my two page loads?
It's all about page loads for the trader too. Check the news before you trade to see if anyone is hunting. If you are sitting outside the sector you will trade in, then check cpl. If there is no hunter on cpl, then you know it will take him/her at least two to three sectors of moving, probably more. Then he or she will hit the mine you dropped in the sector and ping the scout you also dropped in sector, warning you. You need to sell goods and buy goods. Agreeing on a price doesn't take a mouse click, just use return, but it does take a page load. So, say, 4 page loads for a trader and at least 5 for the hunter (2 for moving, 1 for hitting a mine, 2 for firing) and that is only when the hunter has a lurking sector very close (but at least 2 sectors away. Did I mention moving on local map so you can see enemies?). He or she can't have one farther away, because you would see the hunter on cpl. In other words: yes, it is incredibly easy to survive as a trader. This also assumes that the hunter knows exactly where you are and that can only be when you are so stupid to trade on enemy scouts. And then I didn't even mention that there are hardly any hunters online, because frankly, hunting has become utterly boring. Back in the old days I used to have 80+ kills a game, now I am happy to have 5.
Let me summarise: staying alive while trading isn't difficult, but to die while trading you have to be a really big noob.
Freon22 wrote:One of the things that you tell new player is "do not trade on a route that a hunter has scouts on". So the invisible scouts means that all traders will be making a stupid mistake without ever knowing it.
Even with invisible scouts, traders can check cpl, drop their own forces on their trading sectors, check the news, etc. It's not rocket science. Besides, as I pointed out in the discussion about invisible scouts, they may not be a good idea from the hunter's point of view, because traders will always know that hunters are on their route without the hunter knowing it.
Freon22 wrote:
This is easy to prove, you have already coded the unknown scouts. It would not be much of a change to make them invisible. Run one game with invisible scout and see how it goes. I would make one request, since the racial galaxies are going to be full of these invisible scout anyway I would want a warp to the CA in each racial galaxy so that traders can use these invisible scouts also.
If that is a challenge, I am more than willing to accept it.