Doesn't have to be classed as a hunter. For instance, I came up with the following rating scheme to determine what a ship rates as:JettJackson wrote:DC is classed as a hunter which would throw off most of your comparisons as most of the time a DC dies to a warbird so you are just giving more of an advantage to high exp cloakers.
Take defense rating (normal formula), plus # HP, plus (# CDs / 50), minus (# cargo / 50), to give you a 'class rating', and anything above 20 is a warbird. Cargo is factored in as to make the high defense traders rank lower.
https://docs.google.com/spreadsheet/ccc ... c&hl=en_US
^ With this scheme (not perfect), DC still ranks as a warbird class.
You could take this a step further by tweaking the 'class rating' a little more, and then use the ratings themselves to factor how much xp is gained/lost.
For instance, the IKMS has a rating of 29.1, while the Escape Pod has a rating of 0.9, so if a IKMS podded an Escape Pod, then you would take the loser rating of 0.9, double it, and divide it by the winners rating of 29.1, and you get roughly 6.1%. So for instance, if the normal death loss should be 15% xp, then you would do:
LosersXP - (LosersXP * (15% * 6.1%))
So'd the loser would lose almost nothing, and the winner would get almost nothing.
Now instead, have the IKMS kill an Trade Master (6.5), you'd get a factor of 44.7%, so the TM would lose a little less than half the normal rate, because a very large warbird podded it.
Now, jump down to say the highest ranking hunter, a Salvene Ravager (not counting IKAC cause its rating has it in the warbirds group), at 17.65 rating, having it kill a TM, results in 73.7% of normal loss. This allows for the fact that it is harder to kill a TM in a Ravager than a much bigger warbird.
Now if the Ravager killed an IST (which has a much lower defense and easier to pod), then the IST takes 34% of normal loss.
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Now for the DC, which was your concern, if it dies to the IKMS, then it loses 137.5% of normal loss, IE it loses more than the normal loss/gain. So at say a 15% normal loss rate, the DC would lose 20.625% xp.
So killing something closer to your ship class results in higher gain/loss, killing something weak & squishy results in a considerably lower gain/loss, and even allows for traders in higher defense ships to take a bigger hit for dying in something that is harder to kill.
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Next, we can use the same formula for multi-ship combat.
So say you are in IKMS, and get jumped by an EoS, and TAC, then you would get a ratio of 116.9%, or a loss of 17.5%.
As you can see, with a little tweaking & fine tuning, we could come up with a reasonable formula, where when the old rate was a flat 20% (?), the new rate can be anywhere from 30% down to say 10%.
You could even hard-cap it, so regardless of circumstances the most you can lose is 30%, and the least you can lose is 10%, based on the formula Page posted earlier.