Infinity did talk about the cache, read her post!N.ator wrote:thank you! so really there is no reason why we cant increase the size!!the570z wrote:
Last of all, nobody here is taking into account the internet cache, the 3rd or 4th time you view a given ship tag, its stashed on your hard drive and your no longer downloading it just reading the file off the drive.
The below code is from the Current Sector page. How keep in mind that each browser may or may not cache it anyway.Infinity wrote:There is, of course, a remedy to this... every time you start your browser to play SMR, you turn on ship tag display in preferences, then click on every single player with a ship tag, so the images get cached into your browser and - then, finally, you can play safe from reloading them from the server if reading news in a bad situation, after you've turned ship tags off again.
Can we please not implement this?
<meta http-equiv="pragma" content="no-cache">
In the pages that I code I try to cover as many browsers hoping that they will do what I ask. Thats a laugh LOL
Response.ClearHeaders();
Response.AppendHeader("Cache-Control", "no-cache"); //HTTP 1.1
Response.AppendHeader("Cache-Control", "private"); // HTTP 1.1
Response.AppendHeader("Cache-Control", "no-store"); // HTTP 1.1
Response.AppendHeader("Cache-Control", "must-revalidate"); // HTTP 1.1
Response.AppendHeader("Cache-Control", "max-stale=0"); // HTTP 1.1
Response.AppendHeader("Cache-Control", "post-check=0"); // HTTP 1.1
Response.AppendHeader("Cache-Control", "pre-check=0"); // HTTP 1.1
Response.AppendHeader("Pragma", "no-cache"); // HTTP 1.1
Response.AppendHeader("Keep-Alive", "timeout=3, max=993"); // HTTP 1.1
Response.AppendHeader("Expires", "Mon, 26 Jul 1997 05:00:00 GMT"); // HTTP 1.1