Planet Bonds

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Azool
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Planet Bonds

Post by Azool »

First off...Currently Spock's code is buggy....of course you all already knew this ;)

( You have $planet->level and it should be $planet->level() )

Anyway...the Bonds on a planet get less interest as you gain levels on the planet...the reason for this being that it is less risky as the planet gets bigger. Heres the way it is supposed to be coded right now...

Lvl 1-19 = 12.36%
lvl 20-29 = 6.09%
lvl 30-39 = 4.04%
lvl 40-49 = 3.0025%
lvl 50-59 = 2.4144%
lvl 60-69 = 2.01%
lvl 70 = 1.8081%

If you bond 100 mil on a lvl 1 planet and its busted its not a big deal as long as you can bust it back within 48 hours to get the money....so its not really risky at all.

Maybe the better thing to do would be make it kind of a bell shape...

So you get max interest for a lvl 30-40 where its the most risky because its somewhat easy to take but at the same time somewhat difficult to get back...or something like this

Lvl 1-19 = 2.4144%
lvl 20-29 = 4.04%
lvl 30-39 = 12.36%
lvl 40-49 = 6.09%
lvl 50-59 = 3.0025%
lvl 60-69 = 2.01%
lvl 70 = 1.8081%

This would fix the problem while still keeping the point of the bonds interest.

comments?
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Prince Valiant
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Post by Prince Valiant »

ehhi dont really see a problem either way except for it being buggy
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Azool
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Post by Azool »

just seems like putting it on a lvl 1 planet is not really a risk so long as you can take back a lvl 2
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Post by Prince Valiant »

well after puttin 50 mill in there for 36 hours i decided its crap, i dont like it at all the % needs to be higher only makin 6 mill for a day and half risk is nothin
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Blum
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Post by Blum »

6 mil return on 56 mil is a lot. Maybe we should lower it.

I like the idea of a bell curve, but I think that the top should be a bit closer to level 0. Also, I see no reason for levels 1-19 to be in the same group. Split them into 2.
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Azool
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Post by Azool »

yeah it is a lot...the reason is that it is supposed to be very risky to put the money on a level one...

Another thing we could do is leave it how it is except when a planet is busted make the bonds go to the storage so the PBers can take the money...
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Post by Prince Valiant »

see thats why its bad and im sorry blum 6 mill is pocket change after the first week of the game im talkin 20 -30 mill should be made by stick out necks out to leave it on a planet for 2 days planets are not safe at all everyone alwawys pestering you never know when u will lose a planet. so i think unless they give alot more money scrap it
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Post by Blum »

6 mil is pocket change, but 50 mil is little more than that. A top alliance can put in 500 mil and guard the planet. That would give them 60 mil, which is more than an FU.
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Post by Vtreka »

It was originally supposed to shape as planets got bigger but I agree with the bell curve. Low level planets would be used with next to no risk planning an op and busting it back if it needed to be just before it was set to come unbonded. Of course this can be done with any level planet but its harder to do on the higer level planets. Maybe fiddle with the numbers but other then that sounds like a good idea.
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Post by MrSpock »

go for the bell curve.
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