Page 2 of 2

Posted: Wed Dec 31, 2003 7:21 pm
by Azool
MrSpock wrote:go for the bell curve.
With the #s I posted or should we rearrange them a little?

Posted: Wed Dec 31, 2003 8:02 pm
by Azool
currently...

$lvl = $planet->level();
if ($lvl < 9)
$base = 1.015;
elseif ($lvl < 19)
$base = 1.02;
elseif ($lvl < 29)
$base = 1.03;
elseif ($lvl < 39)
$base = 1.06;
elseif ($lvl < 49)
$base = 1.065
elseif ($lvl < 59)
$base = 1.03;
elseif ($lvl < 69)
$base = 1.02;
else
$base = 1.015;

$rate = pow($base,2);

You can figure out the rate by yourself ;) Its $base ^ 2 if you don't understand the code.

Posted: Thu Jan 01, 2004 4:45 pm
by MrSpock
so you set the most interest to a lvl 40-49? thats quite a strong planet already. i would prefer around level 20

Posted: Thu Jan 01, 2004 7:30 pm
by Prince Valiant
how about level 30 because its on the boarder of being agood planet and on boarder of being owned by anyone who busts it

Posted: Fri Jan 02, 2004 8:41 am
by Blum
I am with Spock on that one

Posted: Sat Jan 03, 2004 1:03 am
by Vtreka
/me goes with 20. From 20 on these days people have learned that to bust you need 5-6 people at least. That's where the most action would be of planets anyway. Not to hard to bust, and a bit of risk doing it.

Posted: Sat Jan 03, 2004 7:54 pm
by Azool
$lvl = $planet->level();
if ($lvl < 9)
$base = 1.02;
elseif ($lvl < 19)
$base = 1.03;
elseif ($lvl < 29)
$base = 1.06;
elseif ($lvl < 39)
$base = 1.025;
elseif ($lvl < 49)
$base = 1.02;
elseif ($lvl < 59)
$base = 1.015;
elseif ($lvl < 69)
$base = 1.01;
else
$base = 1.009;

better? or more changes?

Posted: Sun Jan 04, 2004 9:14 pm
by MrSpock
that should be decent, maybe.

Posted: Sun Jan 04, 2004 10:42 pm
by Blum
Sounds good

Re: Planet Bonds

Posted: Sun Jul 29, 2012 9:10 pm
by RCK
Rejected -- Current bond settings are fine.