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Scout Lifespan

Posted: Mon Jun 07, 2004 1:55 am
by Dread Pirate Roberts
With experience updating only every two mintues, I would like to see an extension in the lifespan of scouts. Give the scouts 5 days to live instead of just one.

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Posted: Mon Jun 07, 2004 2:25 am
by canff
i would like to see 5 scouts last longer... But not single scouts they are fine as they are now.

Posted: Mon Jun 07, 2004 4:17 am
by Itchnov
Single scouts lasting one day is fine, but lowering the number required for lasting longer, mabye to 4/5 instead, would be ok.

Posted: Mon Jun 07, 2004 2:27 pm
by Page
scouts should have longer expiry time, maybe 1 day per scout?

Posted: Mon Jun 07, 2004 11:08 pm
by Azool
what if I lay 5 scouts and 1 mine...does it last 1 day.

The reason for short force expiration is to stop single mining.

Posted: Tue Jun 08, 2004 2:57 am
by Dread Pirate Roberts
Would there be a way to make it differentiate between scouts and mines? Relaying scouts everyday when trying to hunt is going to be a great annoyance.

Posted: Tue Jun 08, 2004 3:02 am
by Travdan
I kind of like the idea of scouts being differentiated from mines and combat drones. Scout lifespan is determined by the number of scouts in the sector, but if a combat drone or a mine is added, it reverts to the standard lifespan.

Something to think about with the new CPL change. It would really be a boon for old-fashioned scouting.

Posted: Tue Jun 08, 2004 12:41 pm
by Nix`
Its not only annoying it wastes your turns if you scout a good few ports. You have to fly around and refresh them or get someone else too.

Ahh yes I remember my first ever DC in my first game. I wasted about 50 scouts a day by flying to all the ports and putting htem down.

Posted: Tue Jun 08, 2004 4:03 pm
by Smor
day per scout is ok.

Posted: Tue Jun 08, 2004 8:05 pm
by Harry Krishna
Just put down drones to extend the life of (and also protect) the scouts. It's what they're for.