Please for the love of god, I know you're biased considering your friends but at least pretend like you read the thread before you continue to make the same argument that was not and is not valid any of the times you made it. I saw these concerns and adapted it for them(Im not trying to force changes down peoples throats either, this was an idea nothing more, ideas can be changed to work better if you attempt to do so. Try Constructive criticism don't just whine if the idea truly sucks it will not go anywhere you dont have to post 9 times about why you don't like it). As it stands right now,DarthNihilus wrote: The suggestions I have seen does nothing for the Fledgling player "oh so what, an Elite can't hunt them or they'll get a negative to their XP." That still leaves everyone else below elite or however this was figured out to work. It doesnt fix anything. It damages the higher Level Class players (first I heard about a MASTER rank).
THERE IS NO XP PENALTY!!!!!
If you kill those substantially below you in rank you just don't gain anything from the kill. So those that want to can still pod newbies to there hearts content, there just wont be any benefit in it for them. You can have your mates kill a noob draining your route or whatever but there shouldn't be any reason to have players actively targeting noobs because they are easy kills(which is the current situation).
Too the second half, you talk about training noobs, sure if they can learn to escape the games top hunters they are in good shape, but asking somebody whos never even seen a hunter to all of a sudden have to try and dodge the best of the best(and failure leaves them with absolutely nothing) isnt fair to ask of anybody. Why are you so against the idea of giving them a time to be hunted but by other noobs for the most part. They might die but they have a hell of a lot greater chance of survival. Besides I dont want to stop them from getting hunted. Hunting is an important part of the game and something that they need to learn how to deal with, but I think the idea of going from no risk to maximum is retarded. Give them a chance to learn to avoid people instead of learning how to get free trips back to there HQ. And also, there really isnt that many active fledgling players out there(most of them quit at that point for some odd reason). The target base being eliminated is not huge and good hunters will not even be bothered much, if at all.