Newbie Killing
Moderators: JettJackson, Holti, jouldax
Newbie Killing
Lots of new traders are being killed. People voice sentiments about it but it still remains a viable way for unscrupulous players to boost there xp. What if we set up something off the player ranking system to change it so killing players much lower ranked then you will not gain you anything, but not make it impossible so they cannot be used to clear or something like that. The idea being for ever level of a player below you beyond two, you loose 5k xp for killing them. So an elite player that kills a fledgling will loose 10k experience. They can still kill them if needed, but it will not be a profitable situation. There would be no provision for fleet fights so people don't go making noob multies to drag around. Besides, If its just a simple level calculation, it will probably be much easier to code. They don't even have to take out the xp gain from the kill, the loss should far outweigh it.
The idea behind that is to give folks a learning curve, they get out of italics and will have hunters after them, but not those that defined how hunting is done. It gives both the noob hunters and the hunted a chance to learn from experience without just getting crushed. Im all for a fleet fight exception, I just dont know how complicated the code would get then.
lol, poca, read the damn thing before you respond. It would only penalize those of really high ranking killing low ranking. I.E. you kill average and above players, no penalty. Only if you kill fledgling and italics would you be penalized. The idea is to get the vets of the game to want to leave noobs alone instead of gunning for them as they currently do.
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Re: Newbie Killing
Shtoopid wrote:Lots of new traders are being killed. People voice sentiments about it but it still remains a viable way for unscrupulous players to boost there xp. What if we set up something off the player ranking system to change it so killing players much lower ranked then you will not gain you anything, but not make it impossible so they cannot be used to clear or something like that. The idea being for ever level of a player below you beyond two, you loose 5k xp for killing them. So an elite player that kills a fledgling will loose 10k experience. They can still kill them if needed, but it will not be a profitable situation. There would be no provision for fleet fights so people don't go making noob multies to drag around. Besides, If its just a simple level calculation, it will probably be much easier to code. They don't even have to take out the xp gain from the kill, the loss should far outweigh it.
Im sorry but I think this would be terrible. You don't have a clue how many traders Orca lets pass un harmed. If you did this anything that moves would be open game.
...... cursed be he that keepeth back his sword from blood.
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All that would do is force Illusion to hunt with just one more piece of information. They would watch for ping, get the ping. Get the traders name from the ping. Check The Players/Ship Log Spread Sheet for the "Player Level". Send A TEAM mate of the same "Level" and 2 others to "herd" and bam. Dead trader. Because, if you limit what the experienced hard core hunter recieves as a reward, then all the targets they can profit from would be toasted.
Illusion uses a lot of team work to accomplish what they do. "If you are online you had better be in chat so moves can be orchastrated. Hunt packs can be sent out and so on and so on. Everyone had better be on daily or if every every 2 days they had better not be sitting on max turns. Because if you are sitting on max turns you are dead wieght."
Thats why.
Illusion uses a lot of team work to accomplish what they do. "If you are online you had better be in chat so moves can be orchastrated. Hunt packs can be sent out and so on and so on. Everyone had better be on daily or if every every 2 days they had better not be sitting on max turns. Because if you are sitting on max turns you are dead wieght."
Thats why.
...... cursed be he that keepeth back his sword from blood.