Why would they have to uno if they are not even in the same sector as the planet. The Dev and MS are direct fire ships. They have to at least see the target. Indirect fire means to fire from a distance. If your artillery is protected by a fleet of birds then they should have no problems keeping the Artillery alive.Purify wrote:Here's an example.... say your WQ and you have their 'Mortar'.... you take 5 shots with an expected damage of... 119 (Acc*damage) each.... and everytime you have to uno 15 turns away, cause you don't ant to die in the next shot, much like a Dev or MS in a level 70 bust..... so that's 150 turns... or 50 hours worth.... Now let's say you're in a DM, you will average more than 119 damage per shot not uno at all.... but let's say you die 3 times...... the arming route and returning is 100 turns..... so that's 300 turns... or 30 hours....
Yeah they are basically the same. I may have taken my one idea and overkilled it so let me revise this a tad.
Neutral Ship: Artillery Class
Nebula Howitzer
Turns 3 or 4 they shouldnt be higher than a IST (They only serve one purpose to fire a single round form a distance). Change the rate of fire to 1 shot every 2 turns and not 1/5.
Hard Points: 1 (maybe 2: The Main Gun and one other weapon for direct fire situations
Shields: 1000
Armor: 1000
Cargo: 10 rounds
CD's: None
SD's: None
Mines: None
Special Items: None
Gun Damage 300/300 Shield/Armor, Gun Accuracy: 40%
Limitations: Shots can be blocked by masses in the Velocity Sector. Ship placement must be AT LEAST 2 sectors away (can not fire through more than one warp if we just have to have it easy) from target to be 100% effective. Im willing to say if you have a spotter scanning the target sector from a non velocity sector then your hit can hit specific targets you would be given a selection based upon his scans. Like Target Vessals. Target Forces, Target Planet. But if shot misses then you just might "Target Friendly" cant have your cake and eat it to.
Reason for making this ship:
I think this is a better idea than the "Im sitting on my homeworld launching a missle that travels through my galaxy and then passes through the warp and then travels a vast distance through a nuetral galaxy then passes through a enemies warp then travels through his galaxy then impacts upon his planet" idea. It handles the need for a long distance shot but doesnt make it to easy to do.
IS that better?