I have been saying for a long time that I would like to see a lot more diversity in the ships and weapons being used. Ships are being discussed at length elsewhere, so I will make a suggestion for weapons. Quite simply, I would like to see accuracy modifiers which depend on target class. The result of this would hopefully be players adjusting their weapon configurations depending on what they are attacking.
For example, we could have lasers given +5% against warships to promote their use on the heavily armed warbirds that tend to have a cookie cutter "ideal" configuration these days. Torpedoes could get a bonus against tradeships, EM weapons a bonus against planets, etc, etc. Accuracy bonuses could be a factorial adjustment (for example, old accuracy x 1.1) or a flat bonus (old accuracy +5%).
Weapons could be classed by type (for example lasers, torps, electromagnetic, missiles/guns), by power rating, or even given indivudual modifiers.
Promoting more diverse weapon use
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Promoting more diverse weapon use
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Re: Promoting more diverse weapon use
Rejected, how about we get rid of a bunch of useless level 1 weapons
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Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
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