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Newbie Locations

Posted: Fri Sep 28, 2007 1:01 pm
by Trigek
It is easy for vets to say that Newbies should just stay in their racial galaxies and be safe but that notion is not practical when all the important locations are outside those racial galaxies. Generally when you see a newbie die outside the racial galaxies it is cause they are trying to get to some location, most likely a CA.

Newbies should have their own set of locations all within the racial galaxies.

Posted: Fri Sep 28, 2007 3:15 pm
by DWill
This is such a simple and effective idea, I don't know why it wasn't thought of before.

Posted: Fri Sep 28, 2007 4:02 pm
by Ardbeg
It requires coding, which is not going to happen right now.

Posted: Fri Sep 28, 2007 4:18 pm
by silverx2
and it will result in bigger alliances getting thier friends to sign up for the sole purpose of purchasing stuff for the non newbie players to transfer them while not worrying about risking life and limb.

Posted: Fri Sep 28, 2007 4:30 pm
by Jester-
They would have to leave the non-newbie racial for that..

Posted: Fri Sep 28, 2007 5:36 pm
by Trigek
silverx2 wrote:and it will result in bigger alliances getting thier friends to sign up for the sole purpose of purchasing stuff for the non newbie players to transfer them while not worrying about risking life and limb.
You can't transfer ships, weapons, and alignment. You'll have to leave the racials to transfer forces.

Re: Newbie Locations

Posted: Mon Jul 30, 2012 5:42 am
by JettJackson
this could use more discussion

Re: Newbie Locations

Posted: Mon Jul 30, 2012 1:18 pm
by jouldax
There's still too much abuse of italics benefit. I think if we implement newbie games and really help the newbies learn how not to get shot, that would be enough. Otherwise, look at what TITS would have done this game with all the newbies - just sit in racial fed and mine without risk of getting shot in all the racials and the warps to omar.

Re: Newbie Locations

Posted: Sun Nov 25, 2012 11:48 pm
by RCK
Agreed. Unbalanced approach.