DWill wrote:Lots of power for the leader...if I spent the whole game building planets I want some assurance that I'm not gonna get booted after I'm done for some other person. That and AA withdrawl caps is taking the whole issue of trust out of this game.
agreed..
i also see your point to jester.
hard decision to what side to go on..
and i also agree with bob. about how planets have to be owned by players and not alliance.
You should make it so that leaders can set the number of players that can land on a planet.. so if say a leader wants only there high exp dc on a planet he can set it to 1......
And if a leader wants everyone to land on the same planet set it so that players can only land to build not land to sleep....
Now we have no idea what planets or there gals will hold in 1.5 so this could all be a wast of time... we all know its in need of a major rework... so its up to azool to see what we get ...
because like you feel the leader should have these roles and then the leader shouldnt..
i think its personally fine atm, but what i think would be cool is maybe if you are a leader and click alliance planets, it will show all of the passwords to the planets.
if somone leaves the alliance, the alliance can still land on the planet 12 hours after that member left, and then take it back using the password.
but the only thing is about the suggestion ^, is that people will cheat and like it wont really be fair, because what happens if the owner of that planet actually deserves that rock, yet the alliance just cheats on them?
Thats why the player knows what he's getting into when he joins. If he doesn't' have a problem with it he joins the alliance. I'm tired of people leaving my alliance and taking rocks that don't' really belong to them.