Spread out Levels

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XDemonX
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Spread out Levels

Post by XDemonX »

You need higher exp requirements for levels.. at like 9k you are at lvl 13. then its 72k for lvl 26. You need to make the levels maybe even out.. like 10k per level or something like that. Its almost pointless to trade such high exp cause it takes so much trading to get higher levels.
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N.ator
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Post by N.ator »

i agree and disagree

because it would make making the next lvl that much more powerfull

agree it shoudl be more spread out in the beginning

but making each lvl 10k i dont think is a good idea.

we shoudl just start with lowest lvl to highest lvl

but do it more gradually so lvl 49-50 just needs more exp then lvl 48-49 and so on.
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XDemonX
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Post by XDemonX »

Trading and Experience is a big part of the game, although it is not playing a big role in combat fights and such. Fleets should be worried if its 10 v10 but the one team has more exp. Its not really that big of a effect.
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yamo
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Post by yamo »

let x=exp for a lvl
let y= lvl

x=1000y(y)



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seldum
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Post by seldum »

I guess TJ has never played a mmorpg b4 leveling high levels should be tougher
seldum
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Post by seldum »

in the old days nobody traded like they do now, it was lvl 15 and you were in a WB but our current combat code relies heavily on exp
JettJackson
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Re: Spread out Levels

Post by JettJackson »

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