Alliance cap

Moderators: JettJackson, Holti, jouldax

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Ender
Quiet One
Posts: 28
Joined: Wed Dec 24, 2003 1:09 am

Alliance cap

Post by Ender »

Make alliances max 15 man and do away with treatys, we have maybe 200 players!
Harry Krishna
Beta Test Team Leader
Posts: 2621
Joined: Fri Nov 21, 2003 3:39 pm
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Re: Alliance cap

Post by Harry Krishna »

Not really needed, especially in a live beta test. Optimistically, the number of players would increase significantly once the coding/testing has been completed.

Even then, I have always questioned the practice of changing the max numbers on a team based on the number of players in a game. It's always a moving target.
that which pods you makes you stronger
Target
Quiet One
Posts: 101
Joined: Mon Jun 17, 2002 9:59 pm

Re: Alliance cap

Post by Target »

Ender wrote:Make alliances max 15 man and do away with treatys, we have maybe 200 players!
15 man alliances and no treaties?

All that will do is create more balance issues. Are you going to get at least 10 of 15 people to attend ops? Good luck
Holti
Quiet One
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Joined: Tue Jan 18, 2011 3:30 pm

Re: Alliance cap

Post by Holti »

Not feasible with current player base and activity levels.
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