game mode ideas
Posted: Wed Nov 18, 2009 9:20 pm
something for a future between game fun.
1.)Invasion
Everything starts as if the game in towards the end of the game. One planet galaxy for the defenders that is setup in a linear fashion as if it was an actual galaxy the center planet being "earth" the strongest of the planets, each planet outwards has a max level slightly lower.
The invaders will be comprised of the team that "won" the previous game(could also have the leader of that alliance pick and choose 25-30 players they want on their team). They will be an "unknown" race and will have access to all ships/weapons as well as unlimited funds and a much fast turn rate.
The goal is to see how long the defenders can fight off the invading force(unlimited funds, seemingly unlimited turns) constant waves of attacks against the planets.
2.)squad wars
max alliance size is 3 people. Max planet level 15(up or down would need to be balanced) money not a factor. high turn rate. Short game with small team sizes for quick fun shootouts in team like setups.
1.)Invasion
Everything starts as if the game in towards the end of the game. One planet galaxy for the defenders that is setup in a linear fashion as if it was an actual galaxy the center planet being "earth" the strongest of the planets, each planet outwards has a max level slightly lower.
The invaders will be comprised of the team that "won" the previous game(could also have the leader of that alliance pick and choose 25-30 players they want on their team). They will be an "unknown" race and will have access to all ships/weapons as well as unlimited funds and a much fast turn rate.
The goal is to see how long the defenders can fight off the invading force(unlimited funds, seemingly unlimited turns) constant waves of attacks against the planets.
2.)squad wars
max alliance size is 3 people. Max planet level 15(up or down would need to be balanced) money not a factor. high turn rate. Short game with small team sizes for quick fun shootouts in team like setups.