Game 2 the planets would be too weak to land on
Game 1 I would approve though
game mode ideas
Moderators: JettJackson, Holti, jouldax
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: game mode ideas
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Re: game mode ideas
I'm cool with these - I've suggested some fast between round games as well, to give players a change of pace.
-
- Admin Emeritus
- Posts: 441
- Joined: Tue Jul 16, 2002 11:01 pm
Re: game mode ideas
JJ: Game 2 the planet max level can be adjusted to make it risky but doable.
Moving topic to approved
Moving topic to approved
Grey Death
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
Leader TLS and former War leader KAOS
-A conquered people should know when the are conquered!
Anonymous Roman General
Re: game mode ideas
Both sound pretty neat to me