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seldum
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DuPont 22 Refrigerant - GP Archive -OUTSIDE THE WALL

Post by seldum »

TIp of the Week: How to Hunt


Editors Note: Hunting is not easy and should not be attempted without proper guidance of a veteran hunter.

In Space Merchant Realms, there are two main concepts of the game as everyone knows, Trading and Hunting. Today I am going to teach you how to hunt.

Hunting is probably one of the hardest aspects of the game to accomplish and become good at. To become a good hunter, you need to have a lot of free time and be patience. Hunting is so hard because you have a one and only one chance to kill the trader.

To begin hunting you need to know where the trader trades. Once known, let the trader trade for some time (while still off the cpl). Its best to let the trader trade for a good 2 min, because you know he will have more money on him then he started with. When hunting if you have a ship that can carry mines, it will make it that much easier to catch the trader while he is trading.

Two minutes has just passed and you still see the trader is trading. Its show time now! To be a good hunter its best to think as if you were the trader. You know the port that he is trading at is 2 away from fed so before you go out to the port drop a decent about of mines in between the fed and port. This will hopefully slow down the trader while attempting to get to fed leaving you with a kill shot.

As you go to the port he is trading at stay one outside of he port. Scan that sector until you see a guy go in the sector. Its best to wait one of two seconds before entering. This is good to do because if the trader sees you enter the sector he will escape fast, but if he already entered the port he will have to click an extra button leaving you an extra shot at him.

The trader got away. Now this is when you have to think as if you were the trader. You know that the trader is going to try to go to fed, to get safe. But wait, remember those mines you set down before you went after the trader, well this is where those mines will come in handy. You quickly click sector above you, one outside of fed, and you noticed that the trader is there as a /3 defense. As you quickly press examine and attack the trader you noticed you revived a message. Yep, you got a kill, but the main reason you got the kill was because you thought ahead, and you thought as if you were the trader.
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seldum
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Post by seldum »

Under Cover (pt 2)


Day 6: Things are getting worse. A couple people found me out and confronted me. Thank God it was in privet, I decided that it would be better to just tell them my mission and hope that they accept it and keep their mouths shut...they did, and they are.

Day 7:Nothing spectacular happened today, got a message from the Leader saying that he has a mission for me. I'm pretty impressed, he seems to be taking a hand in this more then was initially seeming. A week has passed and I seem to be doing well...halfway point.

Day 8:Couldn't do anything today, lacked the turns and the energy. I'll make up for it tomorrow though.

Day 9: Today was good, the Leader seems interested, and other people are getting interested as well...I should try to keep a lower profile. I'm close to finishing the task that the Leader gave me, and hopefully I can do that and still get some more espionage done before my two weeks are up...
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seldum
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Post by seldum »

State Force Lacking Funds!


In a drastic move by the government of the Sardine cluster, spending has been cut on the State Force fleet. One government official who wished not to be named said that at least one billion dollars of bondable money has been repealed from the Force.

Many cite foul play as the Hardened Crewminals swept into Sardine and took over two planets, one being State Force's primary base of operations. One member of State Force had this to say, "I've never seen a fleet not lose a single bird to the defenders. I'm thinking they have a rotating roster which allows them to keep more than 30 on the planet and oppose absolutely anyone who challenges them. Unfair? I don't know, you decide."

With the circumstances at hand State Force is officially broke. What they will do next is questionable, there is always the possibility that the Hardened Crewminals might have just alienated a rather large player base from SMR. Complete destruction of an alliance, mentally and money-wise, never leads to anything good.
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seldum
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Post by seldum »

Weapons


When buying weapons how do you know what to buy and how do you set it up? Weapons are pretty simple. You have a number of hard points to fill with weapons. I'm going to use the Neutral Battle Cruiser as a example:

The BC has five Hard Points (one weapon per Hard Point)

You can have only 1 level 5 weapon

You can have up to 2 4th Level Weapons

You can have up to 3 3rd level weapons

you can have up to 4 2nd level weapons

and you can have up to 5 1st level weapons.



**WEAPON SET UPS**

When you buy your guns they are placed on your ship and hooked up in the order that you bought them However certain weapons should be at the top of the list and other at the bottom. Lets say you bought 1 Planetary Pulse Laser, 2 Thevian Shield Disruptor's, and 2 Human Photon Torpedos

The PPL does 150 dmg to both Shields and Armor The TSD's do 175 shield damage each and the HPT's do 150 damage each.

If you click the word Weapons on the right hand side You will see a table of your weapons and their placement on the scale and damage and accuracy.

You want to manipulate the set up so that your Shield Heavy damage Weapons are on top and Armor only weapons are on the bottom. Weapons that do damage to both should be in the center. You also want to move it around so that your Heaviest Hitting weapons are first in there class on the set up.

So using the weapons above it would look like this for a proper set up:

Thevian Shield Disperser Thevian Shield Disperser Planetary Pulse Laser Human Photon Torpedo Human Photon Torpedo


Armor Weapons are useful against forces so if you are in a trade ship then you should at least have 1 laser for popping scouts.

REMEMBER that if your go to FED with too many weapons on board your ship you would not be safe. And some one WILL come along and POD you. So before going to fed it is a good idea to sell your weapons at a weapons shop and to leave your drones (if you carry Large amounts outside of fed where you can grab them the next time you go out.
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Post by seldum »

Killer on the Loose!


An excerpt from the Age-Herald, printed with permission by your GALACTIC POST

“Unbelievable doesn’t even begin to describe it,” stated one onlooker who saw the scene unfold yesterday morning from a coffee shop. “I can’t believe someone or ‘thing’ would do that!” exclaimed another. An early morning attack on a highly traveled route resulted in the destruction of one of the top twenty merchants in the galaxy, who, en route to trading his last wares of the day was untimely destroyed. Though the attacker remains at large tonight it is thought that he is a young man in his mid twenties with sandy colored hair and pale green eyes. He wears a leather jacket that has the logo ‘FSU’ embroidered in the center back piece and walks with a slight limp to one side. He was last seen in the Salzik galaxy flying a slightly used Death Cruiser. But do not be confused by his appearance, which can be deceiving. Though federally aligned, he is anything but friendly to humble traders.

Traders take caution when embarking on known routes. The Shadow Stalker lurks waiting to pounce on unsuspecting merchants. Merchants are requested to appeal to their home governments for escorts and government stipends for necessary defenses. Again, as the story unfolds and more details become unraveled we will continue to break this story. For now, a killer remains at large – and entire trading fleets remain grounded.
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