Awesome feedback guys!
You guys bring up a lot of great points. Which is why I want a while to keep tweaking this map idea so it will be ready in future upcoming games or it will spark even better ideas from other people.
Bonding is a big part of the game I feel is left out mainly because bonding on a level 28 is just isn't worth the risk. Only way alliances will bond is if they can do it on a high level planet so they can defend their bond. What bonding does is not only give alliances another source of income, but it also gives more motivation for other alliances to OP. If they suspect a alliance is opping, they could go after them in hopes of not only getting a few kills but a good chunk of money. Some of the most fun moments i've personally had in SMR is defending/attacking a bonder. I hope we can find a way to tweak everything to find a sweetspot where bonding can again be possible without it being over powered in a sense that it can overtake trading completely. You're right jouldax trading should be #1 source of income but a lot of the time a few players are stuck trading money all game in order just for their alliance to survive. They don't get the opportunity to mine, clear, hunt, ect. I am thinking it more as a point as the concept of a retirement fund. If a alliance has played well most the game and has been extremely good with money, if they're willing to RISK a big chunk of their money to get more people in warbirds by bonding then they should be rewarded for that.
The reason I suggested the PPL idea is because it "fits" better in this whole concept of alliances controlling level 5 weapons. Essentially there will be 2-3 alliances. PPL is widely the most popular level 5 in the game. It fits most setups effectively. Personally, I almost ALWAYS use PPL. Without the alignment restriction it will be a mad rush to control PPL. With alignment requirement being 100 to -100 that area is the hardest to maintain and achieve. I want to reward people for using strategy. What really sparked this idea for me is we had 2 "newbies" play last game. Without any help, they were extremely interested in picking out a weapon setup. Granted they knew barely anything about it and showed up to the op in some crazy setup lol but they had fun planning it out. Right now, you're right the whole weapon system needs to be revamped. It is too static with everyone using similar setups. With this change, it doesn't revamp everything but it requires people to think outside the box. Perhaps if someone doesn't have the alignment to get their alliance's level 5 weapon then they will be required to pickup another level 3 or something. Playing without a level 5 doesn't absolutely cripple people in a op. Many games we've had ops where people die and rearm and we simply tell them to "don't bother wasting the 40+ turns to get the level 5"
The whole bank thing just requires more strategy. On planets, it has a feature where you can deposit, hold and withdraw money. This feature is rarely ever used because banks are always located super close. This will also give other alliance's a little reward for busting planets. Maybe they will find 50-100m on the planet they just busted.
The neutral seems pointless but the only thing I took out of it is ports. I centralized the bank, a CA and some Unos. This could be a main battle area. If someone is on and has some turns perhaps they will hunt around that bank or maybe a few alliance mates will go there too. It is the ONLY bank in neutral. It is almost guarenteed to get action eventually.
The port thing is a rough idea but yeah I suppose that multipliers could get insane on them. (This is why i needed the discussion
). Perhaps maybe in that centralized area in neutral put 4-5 ports close by each other. This could make for a real action zone. Routes will be nice but there is risk for trading it since everything is in one area.
The whole idea of this concept is I want people to use STRATEGY. SMR is a strategy turned based game. You're supposed to think about your moves before you do them. Plan your actions. I think the game has started to stray away from that a bit. Yes this concept rewards players who are more active, but isn't that the point? If a player is willing to put MORE TIME into a game, they should be rewarded more than a player who logs on for 10 minutes a day and trades, then logs off. We want people to invest more time in SMR.