![Image](http://s7.postimg.org/6ca21gy8b/test2.png)
http://postimg.org/image/uss7vxyyv/
Racials:
Two Racial Galaxies. Split up to have 4 races in each gal. Alskant/Creo/Human/Ik in one, Nij/Salv/WQ/Thev in the other. More strategy will have to be used when arming if dying at a op. Also makes it harder for a team to play from fed.
PGal:
Two planets in each galaxy. They're smaller with random walls. This is for a alliance to take over two small planet galaxies. Will make more strategy for attacking and defending.
Neutral:
Can be similar setup to how emerald is. (of course smaller) if people like that setup.
**New Possible Coding Changes:
Fed Penalty - When in fed, turn speed is decreased by 20%. This is to prevent people from just sitting in fed all game doing their own thing. Although it is possible for them to still do that, it will just be much harder to be #1 in experience or #1 in kills playing from fed all game. SMR is a alliance based game. You should be rewarded for having a planet galaxy and using it. This may sway some players who usually like to do their own thing to try playing with a team.
I need some more input especially from Jouldax, i am not good at pounding out all the details just want to give Jouldax something to work with. Please provide feedback, even if negative. I want this round to be fun for everyone!