Jouldax's Draft Map 2

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jouldax
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Post by jouldax »

Same settings as this game except speed increased to 2.0. Racials will have better routes but neutrals and pgals will be swamped with ports.
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XDemonX
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Re: Jouldax's Draft Map 2

Post by XDemonX »

Interesting idea. I don't like racials at all. There is no reason to make racial ports "better". All that does is promote traders to sit in fed all day and trade their little 4x, 5x route without any risk of hunters getting them. This game I think did a extremely good job of forcing traders to go out and trade in neutral. I don't even think there were any people that sat and traded in racials at all besdies the very start of the game.
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JettJackson
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Re: Jouldax's Draft Map 2

Post by JettJackson »

XDemonX wrote:Interesting idea. I don't like racials at all. There is no reason to make racial ports "better". All that does is promote traders to sit in fed all day and trade their little 4x, 5x route without any risk of hunters getting them. This game I think did a extremely good job of forcing traders to go out and trade in neutral. I don't even think there were any people that sat and traded in racials at all besdies the very start of the game.
The idea behind making racials better was to promote early hunting which was completely absent this game because of exactly what you said, this game went straight to neutrals and stayed landing on rocks. Now this up coming game there will be more action with early hunting.
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jouldax
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Re: Jouldax's Draft Map 2

Post by jouldax »

Eventually, xdx, everyone will be trading alliance route, but with the amount of PRing required (wait til you see all the ports :D), there will be the opportunity for a lot more hunting. I know what you're saying about racials, but you know as well as I that everyone ends up on the rocks anyway. I didn't make any overpowered routes, just improved them from 3x on average to 4-5x, which isn't awesome tbh.
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