Jouldax - The Pit

XDemonX
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Re: Jouldax - The Pit

Post by XDemonX » Sat Feb 02, 2013 6:00 pm

Incognito wrote:Any chance we can make it 3-person teams? :)
That is not a bad idea would give more room money wise and activity wise for people to do stuff. Also would make those kill goals much more obtainable and give a opportunity to try out that new 3v3 combat system more efficiently
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Re: Jouldax - The Pit

Post by JettJackson » Sun Feb 03, 2013 5:01 am

I am fine with 2 person teams
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Re: Jouldax - The Pit

Post by jouldax » Sun Feb 03, 2013 3:23 pm

I really want to keep it 2 person teams for now. This is supposed to be an FFA map, and I have other ideas for a 3v3 round. I like the idea of having to work with a partner towards a common goal, and I think 3v3 gets too much into a gank-fest type game with the better teams dominating. If it's not working, we can always change the alliance cap mid-round.

50 kills is fine. What should be the profit - $2 billion? $3 billion?

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Re: Jouldax - The Pit

Post by Incognito » Sun Feb 03, 2013 4:40 pm

I guess the profit cap depends on the type of routes you think can be made. If a 20x is possible, then 2 bil might be a reasonable goal. If only 12x route, maybe 1.5 bil would be better. Just have to remember that anyone trading will have to deal with a lot of hunters, so maybe 1.5 and 2 bil are still too high.
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Re: Jouldax - The Pit

Post by JettJackson » Mon Feb 04, 2013 7:27 am

I agree with Bouncer, there might be a strong limitation on routes which could severely limit someone from getting a high trade output.
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