FFA Map ideas
Re: FFA Map ideas
I think 800 is good to. Now who will start making the map? It needs to go in asap imo.
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: FFA Map ideas
Still need to code it in so its playable
I'll look into it this weekend.
I'll look into it this weekend.
Re: FFA Map ideas
What do you mean code it in? I didn't think there was any code changes to be done for this round?
-
- Beginner Spam Artist
- Posts: 2686
- Joined: Tue Feb 03, 2004 4:09 pm
- Location: Ontario, Canada
- Contact:
Re: FFA Map ideas
Just need to add the game type, nothing major.
-
- Fledgling Spam Artist
- Posts: 3572
- Joined: Tue Mar 01, 2005 12:38 am
- Location: Eastpointe MI
Re: FFA Map ideas
It can be done without the game type change.RCK wrote:Just need to add the game type, nothing major.
Lead: Sesame Street, Rogue Squad
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5
Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds
I've seen and done it all
Re: FFA Map ideas
I know most of my alliance is pretty excited for this. I'm excited just to fly around in a mid racial all game. You better believe it.