Jouldax - The Pit

XDemonX
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Re: Jouldax - The Pit

Post by XDemonX »

Incognito wrote:Any chance we can make it 3-person teams? :)
That is not a bad idea would give more room money wise and activity wise for people to do stuff. Also would make those kill goals much more obtainable and give a opportunity to try out that new 3v3 combat system more efficiently
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JettJackson
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Re: Jouldax - The Pit

Post by JettJackson »

I am fine with 2 person teams
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Re: Jouldax - The Pit

Post by jouldax »

I really want to keep it 2 person teams for now. This is supposed to be an FFA map, and I have other ideas for a 3v3 round. I like the idea of having to work with a partner towards a common goal, and I think 3v3 gets too much into a gank-fest type game with the better teams dominating. If it's not working, we can always change the alliance cap mid-round.

50 kills is fine. What should be the profit - $2 billion? $3 billion?
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Re: Jouldax - The Pit

Post by Incognito »

I guess the profit cap depends on the type of routes you think can be made. If a 20x is possible, then 2 bil might be a reasonable goal. If only 12x route, maybe 1.5 bil would be better. Just have to remember that anyone trading will have to deal with a lot of hunters, so maybe 1.5 and 2 bil are still too high.
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JettJackson
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Re: Jouldax - The Pit

Post by JettJackson »

I agree with Bouncer, there might be a strong limitation on routes which could severely limit someone from getting a high trade output.
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