Round 79: Frozen spring

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Incognito
Quiet One
Posts: 397
Joined: Fri May 05, 2006 11:59 pm
Location: Pennsylvania
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Round 79: Frozen spring

Post by Incognito »

Sorry for the lack of information thus far. The next round will be similar to Arachnophobia, but with a slightly more traditional map.

The Universe:
8 racials (10x10) with medium-high port density. Max force timer: 12 hours
2 neutrals (18x18) Each neutral has 2 CAs. Lower port density and low connectivity. Although it starts with few trade routes, it is very amendable to building good routes. Max force timer: 84 hours
4 pgals (5x5), with only 2 planet gals per neutral. 5 planets per gal. No port inside the planet gals. Max force timer: 120 hours
There is 1 UG in the game, hidden in a neutral. There is only 1 weapon shop for each lvl 5 weapon. Each racial galaxy contains a few small weapon shops, while all weapons are split between the neutrals.


Alliance size: Max slots: 18 Vet slots: 15
Speed 1.5
Turn cap: 600

Turns will start 19/4/2014 at 00:00:00 server time.
I+N+C+O+G+N+I+T+O=Not you

I took a calculated risk. Unfortunately, I am bad at math.
Astax
SMR Coder
Posts: 317
Joined: Thu Aug 15, 2002 9:55 pm

Re: Round 79: Frozen spring

Post by Astax »

I'm really hating 600 turn cap. It's fine for active players but if you got a busy week it really blows.
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