Newsletter 36

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JettJackson
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Posts: 3572
Joined: Tue Mar 01, 2005 12:38 am
Location: Eastpointe MI

Newsletter 36

Post by JettJackson »

Dear Players,
Round 67: Galactic Boxing
We have decided since Round 66 was so much of a success that we will hold another draft round for Round 67. The two leaders who have been selected as draft leaders are as XDemonX and JettJackson. They will be the ones who will be choosing the teams for the next game. We welcome everyone to partake in the new draft round. The round will go live this weekend on Saturday or Sunday, August 17th or 18th with turns going live on Wednesday August 21st after the draft. The draft itself will occur at 9PM EDT on Tuesday, which is 21/8/2013 3:00:00 AM Server time. The draft will carry out in #smr and like last time, there will be a draft party on Team Speak, details pending before the draft.

The details of the draft map are in the link as follows here:

A few other details, the draft game speed will be 2x and with a cap of 650 turns. All weapons and ship shops will be found in both neutrals. There will be a change in route distribution this time around however, as we have noted that there was very limited hunting in the previous draft round. We have decided to lower the port density in the racial galaxies and raise the port density in the neutral and planet galaxies. What this does is improves the racial routes and makes building planetary routes a bit more difficult as you will need to bust more ports to achieve a strong planetary route. Planetary levels will remain the same from the previous round which were level 53.33 or 50/100/10 Generators/Hangers/Turrets.
Key Changes
Some new changes have also occurred recently or will be occurring before the start of the draft round.

Some of the changes that are already in place are as follows:

The number of turns you will gain/lose are now shown when viewing a ship.

Alliance leaders can now see on the roster whether players are banned and until when. Any alliance member can see which of their allies are currently online.

Alliance leaders and players without an alliance are now shown how much money is bonded on each planet and for how long.

Cargo jettisoning has been updated with the new base experience formula, so the exp gain/loss should match that for buying.

There is now an input which you can use to centre the galaxy map on a sector.
You can now store a list of sectors under plot course to easily plot to, along with labels and repositioning - thanks RonSilver!

Changed the shade of blue for the experience text, it should now be significantly easier to read.

Viewing scout messages (when collapsed) is now significantly faster.

A couple other changes that will be going into the game have to deal with weapon and ship changes and they are as follows:

The weapon changes can be found here
These are mostly just changes to prices in order to bring them in line with the strength of the weapon, so weaker weapons are cheaper and stronger ones are more expensive. Also the weaker weapons are also more cost-effective for their strength (but who cares about anything other than the strongest weapons anyway?!) The only change you are likely to care about is the PPL going from 34% to 35% accuracy to match the HHG and Nuke.

And the ship changes can be found here
These are much more interesting and I'm sure you'll have comments, feel free to message them to Page in-game/irc, or post on the webboard etc.

In summary:
Buffs:
Death Cruiser
Federal Ultimatum
Federal Discovery
Juggernaut
Assassin (cheaper)

All cloaked traders (mostly in speed):
Thief
Deal-Maker
Blockade Runner
Stellar Freighter

Changes:
Federal Warrant (cheaper but no mines)

Nerfs:
Border Cruiser (defense)
Rogue (defense)

Help Always Needed
Remember Space Merchant Realms is Open Source! SMR has been released under the GPLv3 licence: (https://github.com/smrealms/smr). We are also considering a bounty based system for all volunteer coders. Any questions concerning open source and related items should be directed to Page or RCK. We look forward to some new coders helping to improve SMR!

See you in game!

Thank you,

The SMR Administration Team
Lead: Sesame Street, Rogue Squad

Co-Lead: Suckas, Black Sun Ascending, Wraith Squadron, Fool's Errend, Team Poker, The Phantom Order, Toxic #5

Member of: Team Pup and Suds, Nintendo Power, System Failure, Crusaders, new dawn, Cereal Killers, Armory, Armory V2, _-=`Perfection`=-_, The Guild, Ragnarok, Heimdall, United Rebels, ilLegitimate Basterds

I've seen and done it all
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