Very true, and the misjumps with the new formula are likely to be significantly higher than before, so this is even more likely to happen, especially when covering large distances.Incognito wrote:Jumping introduces the hazard of landing in a stack of mines though so there is some risk involved. IST's die all the time from landing in a stack of 50 and trying to get out.
Azool, the formula is affected by level, so if you clone the spreadsheet and edit the player level you can see the changing effect by level. Also it is designed so that the jump will use less turns overall than walking, but have the risk of some pretty serious misjumps.
In terms of the new formula using less turns than the old, that's not really quite so simple. With the old the absolute maximum misjump (for cross galaxy) was 8 at level 1, that meant cross galaxy jumps of 23 turns always worked out at least even turns and generally better than even, for same galaxy jumps it always works out at least even if you jumped 15 or more sectors. With the new one below level 25 it can always work out as costing more turns (although it generally won't), and it comes with more danger.
With the proposed new formulae, for lvl 1 23 sectors then you can end up using 4 more turns to jump than walk, with the old you were guaranteed at least even and at absolute best at any level you save 1 more turn than with the old.
As the distance gets further the worse it gets for the new comparatively, although it is made up by the fact that you can go wherever you want (and also you can get better benefits for being high exp when jumping - and risking losing that exp to mines).
So yes you will have the potential to save more turns than with the old when jumping across multiple galaxies, but you will also put yourself at a much higher risk to make up for that, and the fact that jump ships are generally weaker anyway to make up for the fact that they have jump.
Also having a 1 galaxy jump cap means that we get rid of these pretty stupid 2 sector galaxies which are purely in place to burn peoples turns.