alliance cap thought

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JettJackson
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Re: alliance cap thought

Post by JettJackson »

planet change requires a massive code rewrite, where as alliance capping doesnt, in the long run u might be right edge that planets need toning down but that will have to be done in time
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igGy
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Re: alliance cap thought

Post by igGy »

Massive code rewrite? Lower their acc/damage and that's about it?
Edgecrusher
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Re: alliance cap thought

Post by Edgecrusher »

I don't see it either. Changing the number of buildings on planets or other characteristics such as the accuracy requires one variable change. The only discussion would be how to tone down planets. I'd say leave the max amount of hangars at 100, so planets remain deadly, but reduce the number of shield generators. FE has busted a planet with full cd's this game, and with most people opping for the first time I might add, so it can be done.
Infinity
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Re: alliance cap thought

Post by Infinity »

*Kiky nods

Just generators.
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