you need to make it so new players can have fun and suceed on their own.
if you dont, this game will never recover. sorry.
to make smr thrive
to make smr thrive
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Re: to make smr thrive
Well thanks for stating the obvious :P
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Re: to make smr thrive
ill expand on this, not say something like this is obvious...
seperating newbies from vets hasnt worked thus far as neither game has alot of activity, and the newbies just arent being retained, as much as id like to give it more time, i think recombining the 2 classes in one game again would be the best for now or allow newbies the option to play both newb/vet games
seperating newbies from vets hasnt worked thus far as neither game has alot of activity, and the newbies just arent being retained, as much as id like to give it more time, i think recombining the 2 classes in one game again would be the best for now or allow newbies the option to play both newb/vet games
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Re: to make smr thrive
agreed...
Maybe having 2 games playing like we have now, the fast one only a month long and the slower one, keep it how it is...but call it a Fast game/slow game and let everyone join both.
Maybe having 2 games playing like we have now, the fast one only a month long and the slower one, keep it how it is...but call it a Fast game/slow game and let everyone join both.
Re: to make smr thrive
what ever happened to noobs not being able to eat a pod in racials?
theres a first step. at least they could trade safe for awhile until dumbasses start mining racials again, cause they cant get enough activity to mine and keep a route in other places
theres a first step. at least they could trade safe for awhile until dumbasses start mining racials again, cause they cant get enough activity to mine and keep a route in other places
Re: to make smr thrive
I second Pages post and I like Baalzamon poster. As far as opening up newbie games to vet or doing away with newbie games. Don't you think that will just make new players a easy target again? Last you just cann't keep new players in racial and think they will be able to experience the full game. This is why there is newbie games again, newbies play against other newbies. When a new player is playing against other new player and makes a mistake it is more forgiving, not so when a new player is playing against a vet player.
I think if you want to do away with newbie games then you need to come up with an idea so that new players can still have a chance of experiencing the full game without a vet killing them as soon as they run out of newbie turns. Until then newbie games are still the best way to increase the player base.
I think if you want to do away with newbie games then you need to come up with an idea so that new players can still have a chance of experiencing the full game without a vet killing them as soon as they run out of newbie turns. Until then newbie games are still the best way to increase the player base.
Re: to make smr thrive
Wait, I thought the newbie games were already filled with vets? :P (Can't actually join myself because I traded loads of exp)Freon22 wrote:I second Pages post and I like Baalzamon poster. As far as opening up newbie games to vet or doing away with newbie games. Don't you think that will just make new players a easy target again?
However letting newbies play vet games with a warning message that they're likely to die would be a good idea I reckon
I agree that just confining them to a racial is badFreon22 wrote:Last you just cann't keep new players in racial and think they will be able to experience the full game. This is why there is newbie games again, newbies play against other newbies. When a new player is playing against other new player and makes a mistake it is more forgiving, not so when a new player is playing against a vet player.
Well I've added things to 1.6 to try to reduce newbie targetting and make dying less of a roadblock for them (as it stands a lot of the time when you die you lose everything, unless you happened to have already made plenty spare to put in the bank, which newbies generally don't get to the point they have the spare money)Freon22 wrote:I think if you want to do away with newbie games then you need to come up with an idea so that new players can still have a chance of experiencing the full game without a vet killing them as soon as they run out of newbie turns. Until then newbie games are still the best way to increase the player base.
Re: to make smr thrive
Wait! I thought of that too. But my fingers would not let me type it and I was in a hurry to get out onto a job. But yel give them a warning message it a fair thing to do.Page wrote:However letting newbies play vet games with a warning message that they're likely to die would be a good idea I reckon
I'll be happy when 1.6 is ready for live. Looks like it will have much more control over maps and I love the real time updates.
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Re: to make smr thrive
How about a penalty applied to a vet for podding a newbie? Say if the person podded is newbie or beginner then anyone higher than that takes an xp hit for doing so ramp up the hit the higher the vet status, and the newbie keeps 3/4 of thier cash instead of the current loss rate?
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