I have came up with another question to myself...
I mean we have lets say 20 ports in a racial gal... maybe 4 are really used... IF we were making a trading system with the following stats :
- Money would keep going accordingly to the route lenght...
- Experience would be static.. you trade 300 holds you get 42 exp.. no matter the distance...
The effects I guess would be :
- Players will have to think.. do I go all money to buy a bigger ship.. or I go exp and cloak... anyway.. you would ask yourself the question.. what's the best option.. could be a perfect 4 where you won't be ranked #1 but will have money...
- Mostly all ports have the possibility to be used...
- Means more routes so more possibility to hide but challenging to hunt... So smaller maps but more routes into them.. thats what personnally I would like.. it makes more possibilities and more interaction in my opinion.
Estoy