I actually really like this idea. Bargaining is useless after the first week of the game. You're getting xp because you show skill in trading, but after 1000 relations you merely get experience for being able to press the return button. That's ridiculous. I think making bargaining happen more will help a lot, and if you choose to trade safely you still can by not bargaining. You can implement it in several ways: make people gain relations slower, give them a bonus when bargaining at full relations, etc.JettJackson wrote:I against this idea, the relations with races works fine, plus this would probably a huge code addition when its not necessary. Like I have stated, lets not do all or nothing here. Lets try the few fixes already mentioned first and if it is still unbalanced then further down the line we can make more adjustments.Kard wrote:Make barganing actualy neccesary.
You go into a port, you get a bad price. You either accept, or haggle. If you haggle, you gain a large bonus, the more rounds of haggling, the better the deal. Go to high or to low, and you get kicked from port, and have to re enter and start again.
This will make time spent at ports, go way up. Do you stay and haggle one more round each trip at the port, which gains you 10%-20% more money over the course of your turns, OR do you just accept the price, or only bargin once, so that you are not IS for 10 seconds, getting podded.
As for whether or not people would actually bargain for the risk, I don't see the point of risking a pod for 10-20% unless its a highly defended planet route, in which case we are making the rich richer there.
JJ, if you are against an idea, then please bother to give arguments other than "I against this idea" or "I don't see the point". Your 10-20% is not based on anything other than being deadly afraid of any change.